[x3d-public] Plans for X3D syntax directed abstract partial scene graph editor
John Carlson
yottzumm at gmail.com
Thu Aug 2 18:50:57 PDT 2018
Looks like fenggui is a bit out of date. Can someone recommend one
between libnoctis, nifty-GUI and legui?
On Thu, Aug 2, 2018 at 9:20 PM John Carlson <yottzumm at gmail.com> wrote:
> I am preparing plans for an X3D syntax-directed abstract partial
> scenegraph editor based on X3DJSAIL. It will focus on building a
> scenegraph instead of building a scene like blender does. Thus it will be
> a lot like XMLSpy, I think.
>
> Advantages: it’s a partial scenegraph editor, not a document editor.
>
> It’s based on X3DJSAIL and X3DUOM and thus inherits output, input,
> conversion, and validation from X3DJSAIL.
>
> Discussion:
>
> What language should it be based on? Current choices seem to be Java,
> JavaScript and Python, but C,C++,C# seems possible soon.
>
> What GUI library should it be based on? Swing, FengGUI seem to be front
> runners in the Java world. PyQt in the Python world, unsure in the
> Nashorn world. It would make sense to base it on SVG I think, so Lively
> Kernel/GWT. How do we unify X3DJSAIL with Lively Kernel/GWT? Has anyone
> tried to compile X3DJSAIL with GWT?
>
> I will look a bit into SVG/GWT.
>
> John
>
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