[x3d-public] X3dToJson.xslt should strip leading whitespace from #sourceText in shaders

John Carlson yottzumm at gmail.com
Sat Aug 4 14:48:22 PDT 2018


I believe that X3dToJson.xslt should strip leading whitespace from #sourceText in shaders.  Current tools are stripping it out.

The + signs in the diff below show what X3dToJson.xslt is producing. The – signs show what it should produce.  The XML has no whitespace. Copying what the XML text has should be OK.

Thanks,

John


$ git diff .
warning: LF will be replaced by CRLF in src/main/data/SimpleShader.json.
The file will have its original line endings in your working directory.
diff --git a/src/main/data/SimpleShader.json b/src/main/data/SimpleShader.json
index 013942aa..7a6ca3b5 100644
--- a/src/main/data/SimpleShader.json
+++ b/src/main/data/SimpleShader.json
@@ -94,7 +94,7 @@
           },
           {
             "@name":"translated",
-            "@content":"19 June 2018"
+            "@content":"04 August 2018"
           },
           {
             "@name":"generator",
@@ -156,7 +156,8 @@
                                               {
                                                 "@type":"VERTEX",
                                                 "#sourceText":[
-"data:text/plain;charset=utf-8,",
+"",
+"                  data:text/plain;charset=utf-8,",
 "",
 "precision mediump float;",
 "",
@@ -185,7 +186,8 @@
                                                 "@DEF":"_1",
                                                 "@type":"FRAGMENT",
                                                 "#sourceText":[
-"data:text/plain;charset=utf-8,",
+"",
+"                  data:text/plain;charset=utf-8,",
 "",
 "precision mediump float;",
 "",
@@ -333,4 +335,4 @@
         ]
     }
   }
-}
+}
\ No newline at end of file

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