[x3d-public] Hyperlink and form support

Brutzman, Donald (Don) (CIV) brutzman at nps.edu
Sat Dec 15 21:15:15 PST 2018


Since X3D is presentation layer, and since X3D content can coexist within HTML and alongside SVG and exchange events throughout (see X3DOM and X_ITE implementations), there are many possibilities.  Given the flexibility of both HTML Script code and embedded X3D Script nodes, as well as common use of Javascript, all manner of integration appears to be possible today with more forthcoming.  Since the Anchor node activates the the powerful and diverse functionality of a url, much responsiveness is available even without scripting.

The X3D v4 specification evolution is aimed at good coexistence of 2D/3D/behavior markup for authors, emphasizing HTML5/DOM integration while adding a number of additional excellent features.  The X3D v4.1 specification will follow closely afterwards, adding functionality for virtual/augmented/mixed reality applications.  All this work is steadily progressing.  As ever with these specifications, hardware and software independence is achieved by defining page and model functionality rather than attempting to legislate browser software patterns (which morph regularly).  We no longer wait for "browser company permission" and instead utilize the shared declarative power of open standards.

More on X3D v4.0 and v4.1 is found at

	X3D Version 4
	http://www.web3d.org/x3d4

	X3D version 4.0 Development
	http://www.web3d.org/wiki/index.php/X3D_version_4.0_Development

	X3DOM: instant 3D the HTML way!
	https://www.x3dom.org

	X_ITE X3D Browser: Have you seen this?
	http://create3000.de/x_ite/getting-started

Meanwhile for what you describe, the Anchor node is a powerful way to achieve form capabilities by associating url links with selectable geometry.  Vince is providing great guidance, you may also find KeySensor to be an even simpler variant that accepts single keystrokes, rather than strings.

Further links to resources for each node are found in X3D Tooltips.  X3D Scene Authoring Hints should also be useful.

http://www.web3d.org/x3d/content/X3dTooltips.html#Anchor
http://www.web3d.org/x3d/content/X3dTooltips.html#TouchSensor
http://www.web3d.org/x3d/content/X3dTooltips.html#StringSensor
http://www.web3d.org/x3d/content/X3dTooltips.html#KeySensor

http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Scripts

Please don't get stuck, trouble reports and progress reports are all welcome.

Good luck with your work, it sounds interesting!  8)

On 12/11/2018 2:52 AM, Albert Jan Wonnink wrote:
> If one can only have planes (or maybe even curved surfaces) having 2d browser content in a 3D SceneGraph a large part of the described issue would be resolved.
> I thing the 2D and 3D browsing environment should be reciprocal to be most effective. But I couldn't find this described yet, and I can imagine this is viewed and tackled another way.
> 
> Albert Jan Wonnink
> 
> ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
> *Van:* Albert Jan Wonnink <awonnink at hotmail.com>
> *Verzonden:* maandag 10 december 2018 00:09
> *Aan:* vmarchetti at kshell.com
> *CC:* X3D Graphics public mailing list
> *Onderwerp:* Re: [x3d-public] Hyperlink and form support
> Thank you Vince for your reply.
> 
> The Anchor is indeed what I somehow failed to find earlier in the specification.
> 
> The situation we envision is when XR glasses will be commonly used to access 3D websites that have similar possibilities for businesses as the current 2D sites. This means that 3D website builders should be able surround a (part of a) text, an image or a 3D object with an anchor. Also one needs normal text fields, radio- and checkboxes etc. for users to be able to fill-in their choices and post back to the server.
> 
> Is this already possible to do in X3D?
> 
> 
> Regards,
> 
> Albert Jan
> 
> 
> ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
> *Van:* vmarchetti at kshell.com <vmarchetti at kshell.com>
> *Verzonden:* zondag 9 december 2018 22:43
> *Aan:* Albert Jan Wonnink
> *CC:* X3D Graphics public mailing list
> *Onderwerp:* Re: [x3d-public] Hyperlink and form support
> Albert
> 
> X3D does supports responding to mouse clicks on an elements of a 3D scene graph through the TouchSensor node (http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#TouchSensor) , and there is also  functionality of following a URL attached
> to a shape in the Anchor node: http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/networking.html#Anchor
> 
> There is a basic example of the Anchor node on the X_ITE website: http://create3000.de/users-guide/components/networking/anchor/#example
> 
> I'm not sure what form support would mean in the context of a 3D Scenegraph, but there is a specification for capturing and responding to keyboard presses in the StringSensor node: http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/keyboard.html#StringSensor
> 
> Can you say more about how you would like to extend the familiar interface patterns of hyperlinks and input forms into the 3D and VR worlds?
> 
> With Regards.
> Vince Marchetti
> 
> 
> 
> 
> 
>> On Dec 9, 2018, at 3:36 PM, Albert Jan Wonnink <awonnink at hotmail.com <mailto:awonnink at hotmail.com>> wrote:
>>
>> About a year ago we started a proof of concept of a browser suitable for HoloLens and supporting business processes. We choose X3D as basic format, but because of lack of knowledge of the full specification, and having the focus on the technology, we added our own tags using a separate namespace.
>>
>> The most important features for which we couldn't find the X3D implementation where hyperlinks- and form support.
>>
>> Does X3D support these? If so, where can I find the specification?
>>
>> Regards,
>>
>> Albert Jan Wonnink
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> 
> 
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all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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