[x3d-public] HAnim skinned deformation
andreasplesch at gmail.com
Mon Jul 16 12:50:51 PDT 2018
Thanks, that works better and has normals which improves the rendering.
I added this lucy here:
It is interesting that the normals work well although I do not subject
them yet to the weighted skin trafos.
I also used the converter at
produces correct rotations: Lucy_text0b.x3d
> Date: Mon, 16 Jul 2018 09:09:01 -0600
> From: GPU Group <gpugroup at gmail.com>
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> Subject: Re: [x3d-public] HAnim skinned deformation
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