[x3d-public] HAnim skinned deformation

Andreas Plesch andreasplesch at gmail.com
Mon Jul 16 12:50:51 PDT 2018

Thanks, that works better and has normals which improves the rendering.

I added this lucy here:


It is interesting that the normals work well although I do not subject
them yet to the weighted skin trafos.

I also used the converter at
http://doc.instantreality.org/tools/x3d_encoding_converter/ which
produces correct rotations: Lucy_text0b.x3d


> Date: Mon, 16 Jul 2018 09:09:01 -0600
> From: GPU Group <gpugroup at gmail.com>
> To: X3D Graphics public mailing list <x3d-public at web3d.org>
> Subject: Re: [x3d-public] HAnim skinned deformation
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> http://dug9.users.sourceforge.net/web3d/tests/hanim/lucy_test3/lucy_test3.x3d

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