[x3d-public] key-value database in VRML

vmarchetti at kshell.com vmarchetti at kshell.com
Thu Jul 19 03:51:34 PDT 2018

The Metadata nodes could form the basis of a key-value database attached to X3D scene elements. It might be interesting to think about new nodes, implementable as Prototypes, that are motivated by treating each visual element's Metadata as a key-value set and performing search and comparison operations. -- for example, could you write a Prototype that was visually rendered as a Shape identified by some condition on the Shape's Metadata?

Vince Marchetti

> On Jul 19, 2018, at 4:26 AM, John Carlson <yottzumm at gmail.com> wrote:
> Has anyone built a key-value database in VRML (not stored VRML in a key-value database)?
> John
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20180719/d8387555/attachment.html>

More information about the x3d-public mailing list