[x3d-public] HAnim only skeleton renderable ?

Leonard Daly Leonard.Daly at realism.com
Tue Jun 19 07:15:00 PDT 2018


Andreas,

This does not directly answer your question.

In character animation the skeleton created during the rigging process 
is never rendered. It is a collection of points in space that the skin 
is anchored to. During development and animation, the skeleton may be 
rendered by the animation and/or rigging tool; but geometry is never 
created for it. Of course an author may choose to create a mesh for the 
skeleton, in which case it would be rendered as regular geometry.

Leonard Daly



> In my first attempt to improve the implemention of  HAnim nodes and
> fields in x3dom, most (all?) shapes making up the Nancy humanoid from
> Nancy, native tags, were rendered multiple times, on top of each
> other.
> The reason turned out to be the USE references in the joints and
> segments field of Humanoid.
> Since a USE node places another instance of a DEF node into the scene
> graph, all the Shapes in the joint and segment nodes were duplicated.
>
> So my question is if only the nodes in the skeleton field should be
> rendered while the USE references in the joints and segments fields
> should not be rendered and are provided exclusively for other purposes
> (like kinematics) ? I could not quite answer that question from the
> standard language.
>
> -Andreas
>

-- 
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Past Chair
President, Daly Realism - /Creating the Future/
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20180619/9a5f08d4/attachment.html>


More information about the x3d-public mailing list