[x3d-public] HAnim X3DJSAIL question. Adding joint to humanoid.

John Carlson yottzumm at gmail.com
Sat Mar 17 11:40:18 PDT 2018


I believe it’s addJoints().

John

Sent from Mail for Windows 10

From: John Carlson
Sent: Saturday, March 17, 2018 12:41 AM
To: x3d-public at web3d.org
Subject: HAnim X3DJSAIL question. Adding joint to humanoid.


HAnimHumanoid14.addSkin(HAnimJoint15)

What is the correct method for adding a joint to a humanoid?  Source not attached because of size.    There may not be a way to do this in X3D 3.3.  I am not sure.  I will get around to checking the object model eventually, but if anyone knows without looking.  It probably has something to do with the field the joint goes in, like skin, etc.


John


$ python NancyNativeTags.py
Traceback (most recent call last):
  File "NancyNativeTags.py", line 624, in <module>
    HAnimHumanoid14.addSkin(HAnimJoint15)
  File "jnius\jnius_export_class.pxi", line 906, in jnius.JavaMultipleMethod.__call__ (jnius\jnius.c:29116)
  File "jnius\jnius_export_class.pxi", line 638, in jnius.JavaMethod.__call__ (jnius\jnius.c:25527)
  File "jnius\jnius_export_class.pxi", line 715, in jnius.JavaMethod.call_method (jnius\jnius.c:26510)
  File "jnius\jnius_utils.pxi", line 93, in jnius.check_exception (jnius\jnius.c:4618)
jnius.JavaException: JVM exception occurred: X3DNode newValue is not instanceof acceptableNodeTypes Group|Transform|Shape|IndexedFaceSet; newValue=org.web3d.x3d.jsail.HAnim.HAnimJointObject at 24111ef1

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