[x3d-public] Physically Based Materials (PBR) in X3D

Michalis Kamburelis michalis.kambi at gmail.com
Thu Mar 22 18:41:17 PDT 2018


2018-03-22 18:36 GMT+01:00 Leonard Daly <Leonard.Daly at realism.com>:
> I have a simple example of roughness and metalness. In the attached image
> the shapes range from completely smooth (top) to completely rough (bottom)
> and non-metal (left) to complete metal (right). The white dots on the
> objects in top row is from the scene lights. This image was made with an
> environment of uniform medium gray. The calculation are done by THREE.js.
>
> There is also an interactive version at
> http://xseen.org/XSeen/tests/pbr-envMap.html where you can change the
> environment map. There is also a map for metal/roughness that has not yet
> been implemented. This display was built using XSeen (http://XSeen.org/).
>
> Leonard Daly
>

Perfect, thank you! This very nicely shows the meaning of
metallic/roughness terms in PBR.

I added the image and links to
https://github.com/michaliskambi/x3d-tests/wiki/What-is-PBR-and-why-do-we-want-it-in-X3D%3F

I also added the arrows and text (metallic/roughness=0.0/1.0) on your
image. The image (in XCF version, where one can easily edit the text)
is on https://github.com/michaliskambi/x3d-tests/tree/master/pbr/images
.

Regards,
Michalis



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