[x3d-public] Physically Based Materials (PBR) in X3D

Leonard Daly Leonard.Daly at realism.com
Thu Mar 22 21:32:16 PDT 2018


Thanks Michalis. As I get more features and interactivity working, I'll 
be sure to let you know.

Leonard Daly



> 2018-03-22 18:36 GMT+01:00 Leonard Daly <Leonard.Daly at realism.com>:
>> I have a simple example of roughness and metalness. In the attached image
>> the shapes range from completely smooth (top) to completely rough (bottom)
>> and non-metal (left) to complete metal (right). The white dots on the
>> objects in top row is from the scene lights. This image was made with an
>> environment of uniform medium gray. The calculation are done by THREE.js.
>>
>> There is also an interactive version at
>> http://xseen.org/XSeen/tests/pbr-envMap.html where you can change the
>> environment map. There is also a map for metal/roughness that has not yet
>> been implemented. This display was built using XSeen (http://XSeen.org/).
>>
>> Leonard Daly
>>
> Perfect, thank you! This very nicely shows the meaning of
> metallic/roughness terms in PBR.
>
> I added the image and links to
> https://github.com/michaliskambi/x3d-tests/wiki/What-is-PBR-and-why-do-we-want-it-in-X3D%3F
>
> I also added the arrows and text (metallic/roughness=0.0/1.0) on your
> image. The image (in XCF version, where one can easily edit the text)
> is on https://github.com/michaliskambi/x3d-tests/tree/master/pbr/images
> .
>
> Regards,
> Michalis
>

-- 
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Past Chair
President, Daly Realism - /Creating the Future/
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