[x3d-public] HAnim and glTF skins

Joseph D Williams joedwil at earthlink.net
Thu Nov 29 12:35:28 PST 2018


> Is skinned animation the same as … 

Hey John, you animate the skeleton hierarchy. The skeleton is the armature. If you use segment geometry then the geometry is moved according to how the parent segment moves, which is according to how you rotate the parent joint. If you use a skin then the skin is moved along with the skeleton according to how the joints are rotated. 

Study hanim and the examples and think about a realistic humanoid. Look at the x3d code, see the hierarchy and how the skeleton and components of the skeleton are animated.  


From: John Carlson
Sent: Thursday, November 29, 2018 12:15 PM
To: Andreas Plesch; X3D Graphics public mailing list
Subject: Re: [x3d-public] HAnim and glTF skins

Here’s another, (with animation!)

http://www.chinedufn.com/webgl-skeletal-animation-tutorial/

John

I didn’t really have much luck on searching until I searched on skeletal animation webgl vertex shader.   Good luck!  Not sure how much the last two deal with muscle compression though.


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From: John Carlson
Sent: Thursday, November 29, 2018 2:06 PM
To: Andreas Plesch; X3D Graphics public mailing list
Subject: RE: [x3d-public] HAnim and glTF skins


This may be the easiest tutorial on skeletal animation…good luck:

https://www.khronos.org/opengl/wiki/Skeletal_Animation
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From: John Carlson
Sent: Thursday, November 29, 2018 1:25 PM
To: Andreas Plesch; X3D Graphics public mailing list
Subject: RE: [x3d-public] HAnim and glTF skins

Is skinned animation the same as https://en.wikipedia.org/wiki/Skeletal_animation ???





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