[x3d-public] HAnim done without vertex shaders, VRML Scripts

John Carlson yottzumm at gmail.com
Thu Nov 29 17:23:49 PST 2018


So, I’m thinking HAnim 2.0 can be done and is intended to be done without
vertex shaders and VRML Scripts. I do think that vertex shaders can be
added, perhap on a per shape basis.   Any random behavior should be added
to the scene through html5 JavaScript or VRML Scripts.

When will we see hair animation in HAnim?   Do we need a chaotic attractor?

How do we fit additional speedups in a shader?

What is the use case?   A prismatic humanoid.

What other HAnim use cases require shader modifications?   Tattoos?   Seems
like that’s a texture.
John
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