[x3d-public] Pattern to drive algorithm to generate X3Dprocedurally

John Carlson yottzumm at gmail.com
Fri Sep 21 06:53:24 PDT 2018


Don, last question is for you.

So it seems like there’s something to:

Generative Modelling Language
Game Description Language

That might extend to Problem Modelling Language or Problem Description Language.

Hmm.

Could XSLT be used to generate or transform scenegraphs declaratively, functionally or procedurally to form new scenegraphs?

I am thinking of Generic Model Transformations from nearly a decade ago.

Thanks,

John

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