[x3d-public] Pattern to drive algorithm togenerateX3Dprocedurally

Joseph D Williams joedwil at earthlink.net
Thu Sep 27 15:17:07 PDT 2018


Look at the old Chem ML, where we (Nicolas) demonstrated transformation from the highly structured chemical markup language used to model and document various chemical processes. Yes, the xslt took the chem markup and generated x3d user code that produced realtime graphical representations. So yes, if you have something that has an xml syntax, then … 

Glad to see the interest, 
Joe


From: John Carlson
Sent: Friday, September 21, 2018 6:58 AM
To: Tom Sparks; Don Brutzman
Cc: X3D Graphics public mailing list
Subject: Re: [x3d-public] Pattern to drive algorithm togenerateX3Dprocedurally

How might XSLT replace PROTOs?  I guess that’s the new design for the ProtoExpander?

Thanks,

John

Sent from Mail for Windows 10

From: John Carlson
Sent: Friday, September 21, 2018 9:53 AM
To: Tom Sparks
Cc: X3D Graphics public mailing list
Subject: RE: [x3d-public] Pattern to drive algorithm to generateX3Dprocedurally

Don, last question is for you.

So it seems like there’s something to:

Generative Modelling Language
Game Description Language

That might extend to Problem Modelling Language or Problem Description Language.

Hmm.

Could XSLT be used to generate or transform scenegraphs declaratively, functionally or procedurally to form new scenegraphs?

I am thinking of Generic Model Transformations from nearly a decade ago.

Thanks,

John



-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20180927/09005d48/attachment.html>


More information about the x3d-public mailing list