[x3d-public] Background static image and dds

Andreas Plesch andreasplesch at gmail.com
Mon Aug 5 11:19:27 PDT 2019


Hi John,

x3dom supports the standard Background node features as well. I would not
expect other, standalone browsers to support these additional features,
although x3dom tends to follow instant. view3dscene may have dds support ?

-Andreas

On Mon, Aug 5, 2019 at 2:10 PM John Carlson <yottzumm at gmail.com> wrote:

> Hmm. My cubemaps with 6 separate images work well on both X3DOM and X_ITE.
>
>
>
> I’d have to try one of the standalone browsers.
>
>
>
> Hmm Hmm.
>
>
>
> John
>
>
>
> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
> Windows 10
>
>
>
> *From: *Andreas Plesch <andreasplesch at gmail.com>
> *Sent: *Monday, August 5, 2019 9:19 AM
> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *[x3d-public] Background static image and dds
>
>
>
> X3DOM currently has two useful but not spec. compliant features for its
> Background node.
>
>
>
> A) support for static, single image background
>
>
>
> If only a backUrl image is provided, it is used as static backdrop which
> stays fixed, eg. is not a part of a cube map texture.
>
> The same effect can be achieved with web page css styling, although
> sometimes it is advantageous to have a static background rendered with gl.
>
>
>
> B) support for cubemaps in dds format
>
>
>
> dds is a popular texture format which is well defined by MS:
>
> https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds
>
> dds has built in support for cubemaps and is compact and portable.
>
> x3dom understands dds format for an image provided for a cube map.
>
> Support for additional texture formats may be out of scope for X3D. There
> may be other Mantis reports on texture formats.
>
>
>
> Would it make sense to consider these features for specification ?
>
>
>
> -Andreas
>
>
>
>
>
>
> --
>
> Andreas Plesch
> Waltham, MA 02453
>
>
>


-- 
Andreas Plesch
Waltham, MA 02453
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