[x3d-public] Do modern browsers DO VRML??

Joseph D Williams joedwil at earthlink.net
Wed Feb 13 09:38:06 PST 2019


Fine coverage, Vince, and Best Luck, Iam. I think another important point is that vrml and x3d are designed to be readable. Text is the front panel. The web3D x3d api allows integration of authortime and runtime for creation and evolution and isolation from the actual user code that defines the scene, but the simulation can be completely represented in a simple text file. So, when you need to tamper with the real guts of whatever, then you may want to tamp or untamp the tamper(s) by actually tampering with the user code values directly rather than by current best available abstraction of an abstraction graphical user interface and its possibly open and possibly not openable data files you created. Find a style of reading and composing and leveraging things that you can comfortably work with. Like, word wrap off can really help sometimes. 
Attached is one I was really amazed by and learned a lot about vrml and x3d and the best vrml/x3d authoring system of the time and probably would be still, the vizx. 
Joe

From: vmarchetti at kshell.com
Sent: Wednesday, February 13, 2019 6:17 AM
To: iam here
Cc: X3D Graphics public mailing list
Subject: Re: [x3d-public] Do modern browsers DO VRML??

You have made a good start.

The book you have on VRML 97 will give you a good introduction to the basic idea of a scenegraph, and the concepts of lighting, geometry, appearance and interactivity. The nodes described in the VRML book will transfer directly to X3D specification. When you do get the Brutzman and Daly book you will see that they give their examples in both XML encoding  and VRML encoding , and that will be familiar to you. Some creators who hand-build X3D models with a text editor prefer the VRML encoding. X3D is a superset of VRML  the sense that there's been 20 years of progress and extension to the spec since 1997; but anything you can do in an X3D file can also be published in VRML encoding.

Blender has long had support for X3D and many of us use Blender. If the v 2.8 beta is missing X3D export it's probably a packaging and deployment glitch, and the Web3D Consortium will work with Blender community to continue support of X3D by Blender.

Vince

> On Feb 13, 2019, at 8:38 AM, iam here <iamhereintheworld at gmail.com> wrote:
> 
> Thanks Vince. My "goal" is to do 3D on the web - both worlds, as well as individual models maybe. Can you just tell me if learning VRML can be used as a precursor to learning X3D? The reason I ask is because I already have an oooold VRML book (dating from '97 - and which I've already read half of, btw), and my copy of the "X3D" book - by Don Brutzman and Leonard Daly is on the way - it's not here yet.  If I wanted to do the above, which one would I use - VRML or X3D? That is to say, should I start straightaway with the X3D book, or is the VRML book still relevant (ie. X3D is a SUPERSET of VRML)?
> 
> One of the MAIN things I would like to do is to use Blender, make models in it, and then put them inside a website and "tamper" with them in Javascript. Blender is going to release a major release soon (2.8), and I downloaded a Beta - unfortunately, there's no "export to X3D" yet :( Hopefully it will be there once the actual release happens.
> 
> Thanks for you guys' help :)
> 
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