[x3d-public] Showcase: 3D maps showing sea level change using X3D/X3DOM

Nicholas Polys npolys at vt.edu
Wed Feb 20 17:25:42 PST 2019


Great Stuff Magnus !!

br,
_n


On Wed, Feb 20, 2019 at 6:26 AM Magnus Zeisig <magnus.zeisig at tele2.se>
wrote:

> I just wanted to say thank you to the community and developers for
> providing a great, quick and simple tool to get 3D scenes done and
> published. It took me a week of spare time from completing the first
> "Hello, X3DOM!" tutorial to having a set of 370 coastal areas around the
> world in interactive 3D on the web, most of that time required to massage
> geodata from GEBCO and GeoNames into proper format:
> http://sealevelrise.se/en/earth_3d1/
>
> At least initially looking more for a quick tool to get the job done than
> to really learn all the nuts and bolts of X3D and X3DOM, I've probably made
> a lot of beginners' mistakes, and I'm sure I'll revisit and improve the
> project as I learn more, but for now, it's up, working and looking good.
> Once more, thank you!
>
> As a background, I'm not all new to 3D. I wrote my first 2-pass (light and
> shadow) 3D renderer back in 1981, in BASIC on a micro-computer with a 2.2
> MHz 8 bit Z80-processor and 32 KB RAM, taking 2 weeks to render a 332 face
> mesh model (608 tris) in high resolution (2304x1152 px). In 1995-1996, I
> created my first 3D scenes on the web using VRML, and later worked with
> software like RayDream Studio, POV-Ray, Carrara and Poser. 2007-2008 I went
> into virtual worlds like Second Life and OpenSimulator, and contributed
> some code to OpenSimulator. Lately, I've created some 3D web content using
> WebGL and ThreeJS, and contributed some to the ThreeJS documentation.
>
> I left VRML when the existing viewers went defunct on Macintosh in the
> late 1990's, leaving it without a properly functioning viewer for a while,
> and since I didn't hear much about VRML afterwards, I assumed it more or
> less dead. I'm happy to see I was wrong and that its offspring X3D is still
> alive and kicking. While e.g. ThreeJS has its charm for some projects, it's
> overkill for others, and at least for this project, X3D/X3DOM definitely
> was a smoother choice.
>
>
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>


-- 
Nicholas F. Polys, Ph.D.

Director of Visual Computing
Virginia Tech Research Computing

Affiliate Professor
Virginia Tech Department of Computer Science
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