[x3d-public] Multiplayer strategies

Andreas Plesch andreasplesch at gmail.com
Tue Feb 26 02:33:25 PST 2019


With VR it may become more common to share a live, dynamic experience using
multiple headsets and controllers. At first glance this seems to call for
multiple, active viewpoints rendered by a single browser. The layering and
layout components seem relevant.

Another strategy would be having multiple browsers with identical scenes
and keeping scenes in sync with an additional process and SAI methods.

What are the strategies offered by X3D to support sharing a live, dynamic
world ?

This came up as a x3dom GitHub issue and I thought may be more generally
interesting.

Andreas
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20190226/f1afed74/attachment.html>


More information about the x3d-public mailing list