[x3d-public] Multiplayer strategies

Albert Jan Wonnink awonnink at hotmail.com
Tue Feb 26 09:43:35 PST 2019


I think one has to consider extensions that we might need in the near future, like having the same personal avatar (or even a real time point cloud based look-alike model) that can be used on every multiplayer 3d website. These should also work when overlaying the real world with a virtual one (AR).

It seems to me that cloud based services will be needed to do the synchronization of these avatars, moving objects and chat on a web location.

To accomplish this, one could allow the website owner to specify the ‘synchronization provider’ url in their pages, that should work with a specified public protocol for these synchronizations.

Of course the protocol should also provide functionality for private meetings.

Albert Jan

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