[x3d-public] Beginner questions part 2 :)

GPU Group gpugroup at gmail.com
Thu Jan 17 17:33:22 PST 2019


You can export your scene from blender, to .x3d format.
There used to be a kind of 3D game that was a series of rooms. Can't
remember the name for it. You (avatar) were (was) always in a room, and you
would click on a door to get to the next room.
X3D doesn't need rooms. But here's one:
http://dug9.users.sourceforge.net/web3d/tests/gravity/GravityCollision.x3d



On Wed, Jan 16, 2019 at 11:39 AM iam here <iamhereintheworld at gmail.com>
wrote:

> Hi,
> ....so, I just wanna get a feel for what X3D code looks like, I was just
> wondering if anybody here could help me out with these 2?:
> 1) A simple room, 4 walls, that you can move around inside of, with the
> cursor keys. Looking-up-and-down, for the moment, NOT needed (I'll tackle
> that later :) ). I'm curious as to how the walls, ie. the polygons, will be
> defined for example....
> 2) A model of a man (made in say, Blender), taking a step. I'm curious as
> to how the Blender file will be made available to the browser, ie. made
> programmable by   Javascript; and then, how the JS itself *makes* the man
> take a step.
> If this is too hard/undecipherable for a total beginner, then Tell Me! :)
>
> Thanks everyone, I really appreciate you guys' help :)
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20190117/46969e66/attachment.html>


More information about the x3d-public mailing list