[x3d-public] Most portable way to wrap X3D Player by App

GL info at 3dnetproductions.com
Sat Jun 1 08:09:13 PDT 2019




I suggested you continue using your current player, while wrapping it with your own C++ app for GUI with the assistance of the SDK. You mentioned having done it in the past with Visual Basic. Can you not do the same with C++ instead? I was also speaking of my own plans to include writing an updated X3D player, as a solution to the general problem you described, but 'not' recommending you do that for your project. Sorry if there was confusion.





From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of Christoph Valentin
Sent: Saturday, June 1, 2019 5:14 AM
To: x3d-publicweb3d.org
Subject: Re: [x3d-public] Most portable way to wrap X3D Player by App


Hi Gina-Lauren,


Does that mean you recommend me to write my own X3D Player? I can't afford that.


But what about FreeWRL? Isn't it open source? How far is it? Is it already performant enough for a railway simulation? Does it support the Network Sensor? Can I wrap it by a C++ application? Is this guaranteed for the future?





Gesendet: Samstag, 01. Juni 2019 um 03:21 Uhr
Von: "John Carlson" <yottzumm at gmail.com>
An: "Christoph Valentin" <christoph.valentin at gmx.at>, "x3d-publicweb3d.org" <x3d-public at web3d.org>
Betreff: RE: [x3d-public] Most portable way to wrap X3D Player by App

Probably the best idea is to deploy the x3d file with the appropriate content type in apache, or override the content type header when you send back the x3d file to the web client.  Then the web client should pick the appropriate X3D browser for that content type.  It may require a bit more effort on the part of the user or X3D browser to set the X3D content type->X3D browser map entry.


I thought I’d toss that in.  I have no real issues with .x3d files launching BS Contact, that I know of, without any scripts.




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From: Christoph <mailto:christoph.valentin at gmx.at>  Valentin
Sent: Thursday, May 30, 2019 7:55 AM
To: x3d-publicweb3d.org <mailto:x3d-public at web3d.org> 
Subject: [x3d-public] Most portable way to wrap X3D Player by App


Hi all,


Once I used Visual Basic to wrap BS Contact with my own little GUI application, which was quite easy given you had access to Contact SDK, but seems to be deprecated by Microsoft now.


Then I used HTML pages to wrap BS Contact, which seems to be deprecated by Mozilla et al now.


So, what is the most portable way to wrap an X3D Player (not only BS Contact) by some small GUI application of your own?


Or should I have "everything within the scene" and "never use external GUI", using X3D Players in standalone without any wrapper?


Or should I wait for X3D v4 to have no X3D Player at all, just W3C Browser, and do the wrapper in HTML/JS?


Any hint welcome. Time does not matter, but I need a "final" perfect solution. Do not want to change the things every two years.





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