[x3d-public] Most portable way to wrap X3D Player by App

Leonard Daly Leonard.Daly at realism.com
Sun Jun 2 21:29:44 PDT 2019


At every conference, professional meeting, or small group I have 
participate in over the last couple of years; it has been stated and/or 
acknowledged that almost everything is moving to be web content. Most of 
it is displayed in browsers, but there are also Web Apps (see 
https://www.quora.com/What-are-the-difference-between-web-app-and-mobile-app) 
and other more esoteric technologies.

If you write to W3C web standards, then everything should work for a 
long time. Note that this assumes that the entire content of the 
document is accessible by DOM and not some other API. The lifetime of 
other APIs may or may not be as long as the lifetime of Web Apps/Browser 
applications.

Leonard Daly



> Hi all,
> Once I used Visual Basic to wrap BS Contact with my own little GUI 
> application, which was quite easy given you had access to Contact SDK, 
> but seems to be deprecated by Microsoft now.
> Then I used HTML pages to wrap BS Contact, which seems to be 
> deprecated by Mozilla et al now.
> So, what is the most portable way to wrap an X3D Player (not only BS 
> Contact) by some small GUI application of your own?
> Or should I have "everything within the scene" and "never use external 
> GUI", using X3D Players in standalone without any wrapper?
> Or should I wait for X3D v4 to have no X3D Player at all, just W3C 
> Browser, and do the wrapper in HTML/JS?
> Any hint welcome. Time does not matter, but I need a "final" perfect 
> solution. Do not want to change the things every two years.
> KR
> Christoph
>
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-- 
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Past Chair
President, Daly Realism - /Creating the Future/
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