[x3d-public] [Semantics] Metamorphical Semantics [was: Transformational Semantics]

John Carlson yottzumm at gmail.com
Sat Jun 15 22:09:11 PDT 2019


Would "bending" (from The Avatar) or kinesis be a useful top-level semantic
class for this?

Thanks,

John

On Thu, Jun 13, 2019 at 2:37 PM John Carlson <yottzumm at gmail.com> wrote:

> In addition to the transform tag, there’s also a concept of transforming
> shapes or models. I have not seen any mention of applying semantics to
> shape yet. I suggest the following words leading to what I call
> “metamorphical semantics”:
>
>    1. Bend
>    2. Break
>    3. Straighten
>    4. Glue/Rivet/Bolt/Attach
>    5. Drill
>    6. Screw
>    7. Saw/Cut
>    8. Stab
>    9. Spoon (verb)
>    10. Pour
>    11. Chew
>    12. Bite
>    13. Filter
>    14. Mold
>    15. Open
>    16. Close
>    17. Apply Function (my orbital use case, transforming a sphere into a
>    rose in a shader).   Also, FX3D and FVRML.
>    18. Pedal (verb)
>    19. Steer (verb)
>    20. Turn (verb)
>    21. Gallop
>    22. Canter
>    23. Run
>    24. Jump
>    25. Walk
>    26. Stroll
>    27. Plow
>    28. Collide
>    29. Explode
>    30. More?
>
>
>
> I believe these is handled in X3D through interpolators and HAnimMotion
> tag.   There are several types of interpolators.
>
>
>
> I found this:
>
>
>
>
> https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/InterchangableActorsViaDynamicRoutingPrototypesIndex.html
>
>
>
> As a side note:  Metamorphical fantasy is most interesting for me.
>
>
>
> John
>
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