[x3d-public] WASM/WASI for C/C++ VRML browsers on the web.

GL info at 3dnetproductions.com
Fri Oct 18 14:25:18 PDT 2019


 

This is the direction I've been looking into during the last few months. While at it, if it's feasible to  convert FreeWRL to the Vulkan API, that is definitely something I'd like to pursue also. But either way, OpenGL is fine too for now. A good start at least. Gina-Lauren

 

 

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* * * Interactive Multimedia - Internet Management * * *

  * *  Virtual Reality -- Application Programming  * *

    *   3D Net Productions  3dnetproductions.com   *

 

 

 

 

From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of GPU Group
Sent: Friday, October 18, 2019 9:53 AM
To: John Carlson
Cc: Roy Walmsley; X3D Graphics public mailing list
Subject: Re: [x3d-public] WASM/WASI for C/C++ VRML browsers on the web.

 

John,

Q. would FreeWRL work in WASM/WASI?

-Doug Sanden

freewrl:

- mostly flat C

- depends on several (Linux type) libs

- opengl graphics (with #ifdef configurations for GLES2 / opengl 2.1 subset)

- #ifdef configurations parameters to reduce functionality when lib is not available

? how would javascript work - would it continue depending on desktop lib or need a new interface to use web javascript

 

 

On Thu, Oct 17, 2019 at 1:30 PM John Carlson <yottzumm at gmail.com> wrote:

Is anyone considering WASM/WASI for bringing C/C++ VRML browsers (OpenInventor, etc.) to the web?  Let me know.

 

I would like to participate if possible.

 

John

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