[x3d-public] New Work Statement -- X3D Scenegraph to SemanticDescription and back. Semantics to Animation

John Carlson yottzumm at gmail.com
Thu Oct 24 12:43:34 PDT 2019


Could your technology be used to control a robot (physically realized) with English or sign language?

John

Sent from Mail for Windows 10

From: Richard Kennaway
Sent: Tuesday, September 17, 2019 3:14 AM
To: x3d-public at web3d.org
Subject: Re: [x3d-public] New Work Statement -- X3D Scenegraph to SemanticDescription and back. Semantics to Animation

I've done some work on animating sign language myself, going from the  
HamNoSys notation  
(https://en.wikipedia.org/wiki/Hamburg_Notation_System) to a more  
convenient XML-ised version called SiGML (Signing Gesture Markup  
Language), and thence to animation data for any given avatar. The  
animation data can be generated in a variety of formats, including  
VRML, although I've never upgraded it to generate X3D. The most  
complete description of the general approach I took is in the  
unpublished (except for arXiv) "Avatar-independent scripting for  
real-time gesture animation" https://arxiv.org/abs/1502.02961.

-- Richard Kennaway

Quoting John Carlson <yottzumm at gmail.com>:

[Hide Quoted Text]
https://en.wikipedia.org/wiki/International_Movement_Writing_Alphabet

http://www.movementwriting.org/

It appears that there is quite a bit of research behind translating  
sign languages and other movement languages to a graphical form.

Interesting!

John


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