[x3d-public] MatrixTextureTransform node

Brutzman, Donald (Don) (CIV) brutzman at nps.edu
Thu Oct 24 16:00:49 PDT 2019

Examples please, colleagues... theory always goes better with practice.

On 10/24/2019 1:51 PM, Andreas Plesch wrote:
>> Date: Thu, 24 Oct 2019 19:25:41 +0200
>> From: Holger Seelig<holger.seelig at googlemail.com>
>> To:x3d-public at web3d.org
>> Subject: Re: [x3d-public] MatrixTextureTransform node
>> Message-ID:<adfacda1-5243-3e78-1dfd-9d6b2d038b2e at gmail.com>
>> Content-Type: text/plain; charset=utf-8; format=flowed
>> What about TextureTransformMatrix3D
>> http://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD1/Part01/components/texture3D.html#TextureTransformMatrix3D
> That's it ! It just might make sense to get rid of the 3D reference
> since it can also be used for 2d texture coordinates.
> -Andreas

all the best, Don
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman

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