[x3d-public] SFImage component mismatch

Holger Seelig holger.seelig at googlemail.com
Mon Sep 16 05:09:36 PDT 2019


X_ITE will simply cast this to uint8.Holger SeeligDigital Media DesignerScheffelstraße 31a04277 LeipzigGermanyCellular: +49 176 420 479 37E-Mail: holger.seelig at create3000.deWeb: http://create3000.de
-------- Ursprüngliche Nachricht --------Von: Andreas Plesch <andreasplesch at gmail.com> Datum: 15.09.19  22:11  (GMT+01:00) An: X3D Graphics public mailing list <x3d-public at web3d.org> Betreff: [x3d-public] SFImage component mismatch A question on PixelTexture came up on how to treat SFImage pixelvalues which do not match the number of components. For example,"1 1 1 0xAABB"gives a value larger than 0xFF for the one component pixel.Is this just invalid or should the value be masked to the lower byte, 'BB' ?If invalid, is there guidance on how browsers should render ? black ?-Andreas-- Andreas PleschWaltham, MA 02453_______________________________________________x3d-public mailing listx3d-public at web3d.orghttp://web3d.org/mailman/listinfo/x3d-public_web3d.org
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