[x3d-public] Web3DUX working group minutes 8 April 2020

GPU Group gpugroup at gmail.com
Fri Apr 10 14:27:41 PDT 2020


VR could be to 3D instructions what SmartHomeAssistants are to audio
instructions - a simplifying interface to many other devices.
-Doug


On Fri, Apr 10, 2020 at 2:50 PM GPU Group <gpugroup at gmail.com> wrote:

> LOW POWER OUTPUTS
> Instead of human-size robot arms to do remotely what humans want, many
> devices now have their own low-power self-contained motors right-sized for
> each job.
> Imagining stapling 2 pages together at the office, done from home.
> a) high power way: steer an industrial robot to hammer a mechanical stapler
> b) low power way: emit a bluetooth command to an electric stapler, which
> has a tiny motor just powerful enough to drive a staple.
> Similarly for many tasks with equipment - just emit bluetooth commands.
> Perhaps where VR can come in handy: by providing a simpler intuitive
> interface to a plethora of self-powered wireless devices.
> For example, in VR you would use a virtual pointer to point at the
> stapler, as if you were going to pound a mechanical stapler. That would be
> translated into bluetooth commands the electric stapler can understand to
> drive a staple.
>
> Similarly for pushing wheelchairs in a hospital to substitute for infected
> personnel:
> a) high power way: command a large walking humanoid robot to push the
> wheel chair
> b) low power way - emit blutooth commands to an electric wheelchair which
> has tiny motors on each wheel.
> And VR could simplify the interface, by clicking on the wheel chair, then
> a chain of points on the floor -a path- and the wheelchair would drive
> itself.
> -Doug
>
> On Fri, Apr 10, 2020 at 12:24 PM GPU Group <gpugroup at gmail.com> wrote:
>
>> Wow - you've done some great things Nicholas, so interesting.
>> -Doug
>>
>> Q. what's missing from VR - what's holding it back from solving all the
>> world's problems?
>> H: weak on outputs:
>> - great for input devices and building a virtual world and entering the
>> virtual world and perhaps even solving problems in the virtual world.
>> x but weak on getting the virtual world results back out to do work in
>> the real world
>> If so then perhaps this is the next things to work on.
>> And I can think of a few problems:
>> 1) the real world has a way of updating itself, so keeping virtual world
>> version synced is one challenge
>> 2) output devices - robot arms tend to be expensive, and the more power
>> they have, the more dangerous they are, so safety precautions
>> I can think of some nodes for #1, but not used to thinking about #2, I
>> draw a blank
>>
>>
>> On Fri, Apr 10, 2020 at 11:41 AM Nicholas Polys <npolys at vt.edu> wrote:
>>
>>> The User Body is an abstraction we developed with IGD as part of
>>>
>>> *Polys, Nicholas* and Brutzman, Don and Steed, Anthony and Behr,
>>> Johannes. (2008). “Future Standards for Immersive VR:  Report on the IEEE
>>> VR 2007 Workshop*”.* *IEEE Computers Graphics & Applications *Vol. 28,
>>> Number 2, IEEE Computer Society, 2008.
>>>
>>> It is described in detail in the
>>> Interaction section of  the Instant Player Tutorials site
>>> http://doc.instantreality.org/tutorial/
>>>
>>>  We use it to run X3D in our CAVE system and use our 6DOF Wand  and
>>> picking
>>>
>>> with  best regards,
>>> _n_polys
>>>
>>>
>>> On Fri, Apr 10, 2020 at 1:26 PM GPU Group <gpugroup at gmail.com> wrote:
>>>
>>>> Yes looks good. Web3d covid-19 response: create some new nodes for it.
>>>> -Doug
>>>> related thoughts:
>>>>
>>>>
>>>> UserBody extension
>>>>
>>>> - interesting and reminded me a bit of the 3Dmouse/spacemouse
>>>>
>>>>  https://www.3dconnexion.com/products/spacemouse.html
>>>>
>>>> issue: if it's 3rd person, it can be hard to follow, for example
>>>>
>>>> https://www.youtube.com/watch?v=UC6suYVm60s
>>>> - the soccer players are wearing HMDs. The HMDs show the soccer field
>>>> from above - that's all they see. That's like a 3rd person shooter.
>>>> As they look down on the field from 3rd person, they have to figure out
>>>> how to move from first-person.
>>>>
>>>>
>>>> To avoid that 3rd-person problem while decoupling the viewpiont from
>>>> UserBody ray-casting and collision,  UserBody can still be coupled to the
>>>> avatar travel/pose -like your arms are attached to your body- so move with
>>>> the avatar / relative to the avatar. That might not be a requirement of any
>>>> UserBody nodes, but might be how they are easiest to use.
>>>>
>>>>
>>>> Maybe a first step is to develop some emulators / simulators for
>>>> various new types of input devices to control UserBody.
>>>>
>>>>
>>>> more...
>>>> Multitouch x3d
>>>> In freewrl I have WM_TOUCH windows 7-10 style independent (non-gesture)
>>>> touch events being handled independently / non-gesture-wise in windows
>>>> version, and in such a way you can drag multiple drag sensors
>>>> simultaneously - a touchID is associated with each drag during its life
>>>> (and touchIDs can be recycled).
>>>>
>>>> Multitouch Emulation for X3D
>>>>  Freewrl -all platforms- has a built-in multi-touch emulator (current
>>>> develop branch commandline --touchtype 1 or options panel),
>>>> - to use, with mouse, RMB-right-mouse-button-click to create a new
>>>> touch/drag LMB to drag it, and another RMB to delete it. Can create several
>>>> and have them in various drag states using regular mouse.
>>>>
>>>> General Multitouch emulation for windows 10
>>>> for win10 I developed a touchServer and touchSender for emulating a
>>>> multi-touch device on a 2nd computer and the server via tcp injects the
>>>> touches into the desktop for any application
>>>>
>>>> Multi-touch application
>>>> I had developed a play game for kids for a (now obsolete) kids
>>>> mutlitouch table
>>>>
>>>> https://support.smarttech.com/hardware/other-hardware/tables
>>>>
>>>> for organic chemistry - assembling carbon atom chains - not in x3d,
>>>> they had their own API - and could have up to 16 simaltaneous touches/drags.
>>>>
>>>>
>>>>
>>>> On Fri, Apr 10, 2020 at 9:38 AM Nicholas Polys <npolys at vt.edu> wrote:
>>>>
>>>>>
>>>>>
>>>>> wondering if this is appropriate for X3D 4.0
>>>>>
>>>>> https://dl.acm.org/doi/abs/10.1145/1394209.1394218
>>>>>
>>>>>
>>>>> On Fri, Apr 10, 2020 at 9:04 AM GPU Group <gpugroup at gmail.com> wrote:
>>>>>
>>>>>> COVID-19 > social distancing > teleworking > tools for teleworking >
>>>>>> telepresence / teletravel / remote work
>>>>>> Economies are taking big hits from the social distancing measures -
>>>>>> in the trillions globally.
>>>>>> So if there was some ways to work better from a distance, that would
>>>>>> have benefits:
>>>>>> - reduce spread rate of transmissible diseases that kill people
>>>>>> - reduce the cost to society of transportation
>>>>>> - keep economy going during strict social distancing 'lockdowns'
>>>>>> -- and reduce the cost to governments of social programs to support
>>>>>> unemployed workers
>>>>>> - keep key essential workers employed while waiting for test results
>>>>>> - reduce GHG emissions / co-benefits of meeting Paris and
>>>>>> net-zero-2050 early
>>>>>> But what precisely, and how relate to web3d?
>>>>>> -Doug Sanden
>>>>>> some of my old thoughts:
>>>>>> https://sites.google.com/site/commutar/home/telerobotics
>>>>>> https://sites.google.com/site/commutar/home/telepresence
>>>>>>
>>>>>> On Thu, Apr 9, 2020 at 10:48 PM Feng Liu <LIU_F at mercer.edu> wrote:
>>>>>>
>>>>>>>
>>>>>>> Web3DUX Group Meeting minutes
>>>>>>> Date: April 8, 2020
>>>>>>> Attendees: Amela Sadagic, Don Brutzman, Richard F. Puk and Feng Liu
>>>>>>> Regrets: Nicholas Polys;
>>>>>>>
>>>>>>> Items discussed:
>>>>>>> 1. COVID-19 and Current Web3D / X3D contributions discussion:
>>>>>>> - Everyone attended the meeting are doing well.
>>>>>>> - NIH 3D print exchange site – enable X3D view in
>>>>>>> a browser: https://3dprint.nih.gov/discover/3dpx/013429/x3d
>>>>>>> - America made provide a platform publishing 3D design of the
>>>>>>> fighting COVID-19 supplies: https://www.americamakes.us/
>>>>>>> - Amela’s team is working on optimizing the 3D model with a goal of
>>>>>>> improving usability. There are many factors (adoption procedure and policy,
>>>>>>> etc.) involved before a mask/a design got approval
>>>>>>> - Feng expressed her interest in inviting her summer students to
>>>>>>> participate in the effort.
>>>>>>> - Don reminded us to align the working group's long term goals with
>>>>>>> the current effort of the involvement of fighting COVID-19. To identify
>>>>>>> Web3D + UX research opportunities with the involvements.
>>>>>>> - Feng is going to looking for COVID-19 research
>>>>>>> funding opportunities regarding Web3D and UX areas.
>>>>>>>
>>>>>>> 2. Update the report from the last meeting. No progress on the
>>>>>>> following items so far
>>>>>>> - Due to COVID-19 impact. The following item still needs to be done.
>>>>>>> - Review Publications on Three types of interactions
>>>>>>> -- Create a folder in one drive – share with you all to collect
>>>>>>> Literature Review Publications on Three types of interactions – Feng (Done)
>>>>>>> -- Develop a spreadsheet to categorize the subjects with the papers
>>>>>>> we review  - Amela.
>>>>>>> -- List an “other” category for other UX related topics
>>>>>>> -- Collecting papers and put them into different categories – Amela
>>>>>>> and Feng
>>>>>>> -- Collect data/currents publications/papers and authors to invite
>>>>>>> to the group for later
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> x3d-public mailing list
>>>>>>> x3d-public at web3d.org
>>>>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>>>>
>>>>>> _______________________________________________
>>>>>> x3d-public mailing list
>>>>>> x3d-public at web3d.org
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>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Nicholas F. Polys, Ph.D.
>>>>>
>>>>> Director of Visual Computing
>>>>> Virginia Tech Research Computing
>>>>>
>>>>> Affiliate Professor
>>>>> Virginia Tech Department of Computer Science
>>>>>
>>>>
>>>
>>> --
>>> Nicholas F. Polys, Ph.D.
>>>
>>> Director of Visual Computing
>>> Virginia Tech Research Computing
>>>
>>> Affiliate Professor
>>> Virginia Tech Department of Computer Science
>>>
>>
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