[x3d-public] node-java X3DJSAIL and 1 example that works, and one that doesn't

John Carlson yottzumm at gmail.com
Sat Apr 11 15:47:08 PDT 2020


This should work!  I will start trying to run some X3DJSONLD web pages on
https://coderextreme.net

I recommend using Command Prompt, but I'd check to see if the chrome
process is running.  PowerShell doesn't seem to be working.

Bash seems to work, but somewhat hard to kill the process.

"c:/Program Files (x86)/Google/Chrome/Application/chrome.exe" --headless
--disable-gpu --remote-debugging-port=9222 https://www.chromestatus.com



On Sat, Apr 11, 2020 at 5:36 PM John Carlson <yottzumm at gmail.com> wrote:

> Here we go, help on running chrome --headless:
>
>
> https://developers.google.com/web/updates/2017/04/headless-chrome
>
> Looks cool.  I'll have to figure out how to run chrome from the command
> line.
>
> John
>
> On Sat, Apr 11, 2020 at 5:27 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> However, the trends still say PhantomJS is more popular than headless
>> chromium:
>>
>>
>> https://trends.google.com/trends/explore?geo=US&q=%2Fm%2F012vm41z,headless%20chromium
>>
>>
>> chromium interest appears localized to california. LOL!   PhantomJS
>> interest is more national!
>>
>> However, headless chrome is much more competitive than PhantomJS, and
>> more distributed than chromium.
>>
>>
>> https://trends.google.com/trends/explore?geo=US&q=%2Fm%2F012vm41z,headless%20chrome
>>
>>
>>  I'll see what I can do with chrome.  I am already looking into CEFpython
>> for another project.
>>
>> On Sat, Apr 11, 2020 at 5:21 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> Ah, I was afraid of something like this:
>>> https://github.com/ariya/phantomjs/issues/15344  PhantomJS development
>>> is pretty much frozen.
>>>
>>> On Sat, Apr 11, 2020 at 5:18 PM John Carlson <yottzumm at gmail.com> wrote:
>>>
>>>> Hmm.  Chromium might work.   Perhaps something like node-webgl would
>>>> work?
>>>>
>>>> https://github.com/creationix/node-webgl
>>>>
>>>>  https://bugs.chromium.org/p/chromium/issues/detail?id=617551
>>>>
>>>> As of two years ago, PhantomJS was popular, followed by headless chrome:
>>>>
>>>> https://www.keycdn.com/blog/headless-browsers
>>>>
>>>> I am not sure if either of these support webgl, but will do more
>>>> searching
>>>>
>>>> On Sat, Apr 11, 2020 at 5:07 PM John Carlson <yottzumm at gmail.com>
>>>> wrote:
>>>>
>>>>> Looks like  https://github.com/stackgl/headless-gl relies on Python
>>>>> 2.7. Further searching is necessary.
>>>>>
>>>>> On Sat, Apr 11, 2020 at 5:02 PM John Carlson <yottzumm at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Very helpful, thanks.  I will pursue a headless browser for webgl in
>>>>>> the near term.
>>>>>>
>>>>>> John
>>>>>>
>>>>>> On Sat, Apr 11, 2020 at 4:03 PM Andreas Plesch <
>>>>>> andreasplesch at gmail.com> wrote:
>>>>>>
>>>>>>> You would need to try it but exporting and then importing or
>>>>>>> requiring
>>>>>>> may work:
>>>>>>> https://github.com/create3000/x_ite/blob/master/src/x_ite.js
>>>>>>> is probably the file to work on. Building should be possible to
>>>>>>> figure
>>>>>>> out.
>>>>>>>
>>>>>>> But x_ite uses browser DOM and of course webgl methods. It may be
>>>>>>> possible to provide shims or perhaps somehow disable rendering in the
>>>>>>> render loop:
>>>>>>> https://github.com/create3000/x_ite/blob/master/src/x_ite/Browser/X3DBrowserContext.js#L248
>>>>>>> seems to be what is called each frame.
>>>>>>>
>>>>>>> -Andreas
>>>>>>>
>>>>>>> On Sat, Apr 11, 2020 at 2:09 PM John Carlson <yottzumm at gmail.com>
>>>>>>> wrote:
>>>>>>> >
>>>>>>> > To get an X3D object, would we:
>>>>>>> >
>>>>>>> > X3D = require("x_ite/X3D.js");
>>>>>>> >
>>>>>>> > Then put
>>>>>>> >
>>>>>>> > module.exports = X3D;
>>>>>>> >
>>>>>>> > at the bottom of x_ite/X3D.js?
>>>>>>> >
>>>>>>> > Or should we use something beside require in nodejs?
>>>>>>> >
>>>>>>> > The later seems more reasonable, something similar to load in
>>>>>>> Nashorn.
>>>>>>> >
>>>>>>> > Or can we use import?
>>>>>>> >
>>>>>>> > John
>>>>>>> >
>>>>>>> > On Sat, Apr 11, 2020 at 1:02 PM John Carlson <yottzumm at gmail.com>
>>>>>>> wrote:
>>>>>>> >>
>>>>>>> >> So it seems like the only problem with creating node.js External
>>>>>>> SAI for X_ITE is getting the X3D object/function, and perhaps some things
>>>>>>> as you mentioned, a node.js DOM package?  One should be able to look at
>>>>>>> X3DJSONLD for ways to get the xmldom or jsdom module. Or should we proceed
>>>>>>> assuming a browser will be available (run a headless browser).
>>>>>>> >>
>>>>>>> >> Should I revert the nodejs project to use createNode yet?  And we
>>>>>>> can proceed with my previous SAI HelloWorld example by getting rid of add
>>>>>>> and set functions, instead of going down Transform and X3DJSAIL rabbit
>>>>>>> holes?
>>>>>>> >>
>>>>>>> >> Should I revisit Scripts.js (Script processor) for converting
>>>>>>> VRMLScript for X3DOM?
>>>>>>> >>
>>>>>>> >> Thanks,
>>>>>>> >>
>>>>>>> >> John
>>>>>>> >>
>>>>>>> >> On Sat, Apr 11, 2020 at 8:40 AM Andreas Plesch <
>>>>>>> andreasplesch at gmail.com> wrote:
>>>>>>> >>>
>>>>>>> >>> Hi John,
>>>>>>> >>>
>>>>>>> >>> x_ite just follows standard SAI, internal or external:
>>>>>>> >>>
>>>>>>> >>> //get Browser
>>>>>>> >>> browser=X3D.getBrowser(); //X3D is global defined by x_ite.js
>>>>>>> >>> //get current scene
>>>>>>> >>> scene=browser.currentScene;
>>>>>>> >>> //make shape node
>>>>>>> >>> shape=scene.createNode('Shape');
>>>>>>> >>> //make box node
>>>>>>> >>> box=scene.createNode('Box');
>>>>>>> >>> //set geometry field
>>>>>>> >>> shape.geometry=box;
>>>>>>> >>> //add as root node (for example)
>>>>>>> >>> scene.addRootNode(shape);
>>>>>>> >>>
>>>>>>> >>> For me the easiest way to experiment with scripting like this,
>>>>>>> is to
>>>>>>> >>> use the Chrome dev tools console with a simple scene like:
>>>>>>> >>>
>>>>>>> https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaPanoramas/desert3X_ITE.html
>>>>>>> >>> Following the steps will give you a white box visible in the
>>>>>>> active scene.
>>>>>>> >>>
>>>>>>> >>> x3dom uses the DOM as an interface to the scene. So you create
>>>>>>> DOM
>>>>>>> >>> elements using HTML5 methods and add those to the Scene DOM
>>>>>>> element.
>>>>>>> >>> There may be a way to avoid using the DOM and use internal, SAI
>>>>>>> like
>>>>>>> >>> functions. For example, the javascript domNode._x3dom property
>>>>>>> gives
>>>>>>> >>> you access to fields and methods for a node. But usually it is
>>>>>>> easiest
>>>>>>> >>> and most interoperable on a HTML5 page to use the DOM.
>>>>>>> >>>
>>>>>>> >>> The field names are the same across browser but the internal
>>>>>>> >>> representation of field values (as a javascript object) is very
>>>>>>> >>> different. So one cannot use the results of SAI x_ite calls
>>>>>>> directly
>>>>>>> >>> with x3dom, or vice versa. It is necesssary to go through
>>>>>>> encodings.
>>>>>>> >>>
>>>>>>> >>> I do not think X3DJSAIL deals a lot with Browser or
>>>>>>> ExecutionContext
>>>>>>> >>> SAI functions since they are tied to the specific browser but I
>>>>>>> may be
>>>>>>> >>> wrong.
>>>>>>> >>>
>>>>>>> >>> Andreas
>>>>>>> >>>
>>>>>>> >>> On Sat, Apr 11, 2020 at 2:58 AM John Carlson <yottzumm at gmail.com>
>>>>>>> wrote:
>>>>>>> >>> >
>>>>>>> >>> > Could Andreas explain how to use createNode in the context of
>>>>>>> X_ITE SAI?
>>>>>>> >>> > I think that createNode may be the one significant thing
>>>>>>> missing from X3DOM SAI.
>>>>>>> >>> > There's an unrelated one in the physics code.
>>>>>>> >>> >
>>>>>>> >>> > That is, you use createNode to createNodes in SAI, then you
>>>>>>> use the fields of the returned object.  Are these the same across browsers?
>>>>>>> >>> >
>>>>>>> >>> > Here's how to get a node from the standard:
>>>>>>> >>> >
>>>>>>> >>> > Browser.currentScene.createNode('Shape');
>>>>>>> >>> >
>>>>>>> >>> > Again, there is no createNode in X3DJSAIL to speak of.
>>>>>>> >>> >
>>>>>>> >>> > Thanks,
>>>>>>> >>> >
>>>>>>> >>> > John
>>>>>>> >>> >
>>>>>>> >>> > On Sat, Apr 11, 2020 at 1:24 AM John Carlson <
>>>>>>> yottzumm at gmail.com> wrote:
>>>>>>> >>> >>
>>>>>>> >>> >> We have 2 versions of  JavaScript server side API, Nashorn
>>>>>>> and Node, both dependent on X3DJSAIL, and the code looks similar.  However,
>>>>>>> we do not have a JavaScript native version yet, even with JSweet (it's
>>>>>>> incomplete).
>>>>>>> >>> >>
>>>>>>> >>> >> I believe that we should pursue an external SAI compatible
>>>>>>> with X_ITE, since X3DOM already has an external SAI.
>>>>>>> >>> >>
>>>>>>> >>> >> Below is an example of "External" with X_ITE. Note that X3D
>>>>>>> is required to be defined, and x_ite.js should be loaded before X3D is
>>>>>>> called.  So how do we do that in node?  This is why I've been suggesting
>>>>>>> headless browsers!
>>>>>>> >>> >>
>>>>>>> >>> >> ...so...I need to figure out an example of Transform in the
>>>>>>> standard.  It would seem like the thing to do would be to implement
>>>>>>> createNode?  Are there any examples of createNode?  Yes, in X_ITE at
>>>>>>> least.  Do we need to create an execution context to use it?  Yes!
>>>>>>> >>> >>
>>>>>>> >>> >> Is there an X_ITE example of external createNode?
>>>>>>> >>> >>
>>>>>>> >>> >> Yes!
>>>>>>> >>> >>
>>>>>>> >>> >> As far as I can tell there is not a X3DOM version of
>>>>>>> ECMAScript SAI's createNode.
>>>>>>> >>> >>
>>>>>>> >>> >> So I think we should start with X_ITE as I said before, and
>>>>>>> try to create an External ECMAScript SAI script (not DOM).
>>>>>>> >>> >>
>>>>>>> >>> >> Do people agree that we should try to create an ECMAScript
>>>>>>> SAI example from outside X_ITE?
>>>>>>> >>> >>
>>>>>>> >>> >> It appears that we either have to start from X3D(), below.
>>>>>>>  Can we make X3D() into an external SAI?
>>>>>>> >>> >>
>>>>>>> >>> >> Do we need a browser in nodejs?
>>>>>>> >>> >>
>>>>>>> >>> >> has anyone looked into chrome embedded framework?
>>>>>>> >>> >>
>>>>>>> >>> >> John
>>>>>>> >>> >>
>>>>>>> >>> >>
>>>>>>> >>> >>
>>>>>>> >>> >>
>>>>>>> -----------------------------------------------------------------------------
>>>>>>> >>> >> function load_X_ITE_XML(content, selector) {
>>>>>>> >>> >>         X3D(function() {
>>>>>>> >>> >>                 var browser = X3D.getBrowser(selector);
>>>>>>> >>> >>
>>>>>>>  browser.replaceWorld(browser.createX3DFromString(content));
>>>>>>> >>> >>         }, function() {
>>>>>>> >>> >>                 alert("Failed to render XML to X_ITE");
>>>>>>> >>> >>         });
>>>>>>> >>> >> }
>>>>>>> >>> >>
>>>>>>> >>> >> function load_X_ITE_DOM(element, selector) {
>>>>>>> >>> >>         X3D(function() {
>>>>>>> >>> >>                 if (typeof X3D.getBrowser !== 'undefined') {
>>>>>>> >>> >>                         var browser =
>>>>>>> X3D.getBrowser(selector);
>>>>>>> >>> >>                         if (typeof browser !== 'undefined' &&
>>>>>>> typeof browser.importDocument !== 'undefined') {
>>>>>>> >>> >>                                 var importedScene =
>>>>>>> browser.importDocument(element);
>>>>>>> >>> >>
>>>>>>>  browser.replaceWorld(importedScene);
>>>>>>> >>> >>                         }
>>>>>>> >>> >>                 }
>>>>>>> >>> >>         }, function() {
>>>>>>> >>> >>                 alert("Failed to render DOM to X_ITE");
>>>>>>> >>> >>         });
>>>>>>> >>> >> }
>>>>>>> >>> >>
>>>>>>> >>> >> function load_X_ITE_JS(jsobj, selector) {
>>>>>>> >>> >>         X3D(function() {
>>>>>>> >>> >>                 if (typeof X3D.getBrowser !== 'undefined') {
>>>>>>> >>> >>                         var browser =
>>>>>>> X3D.getBrowser(selector);
>>>>>>> >>> >>                         if (typeof browser !== 'undefined' &&
>>>>>>> typeof browser.importJS !== 'undefined') {
>>>>>>> >>> >>                                 var importedScene =
>>>>>>> browser.importJS(jsobj);
>>>>>>> >>> >>
>>>>>>>  browser.replaceWorld(importedScene);
>>>>>>> >>> >>                         }
>>>>>>> >>> >>                 }
>>>>>>> >>> >>         }, function() {
>>>>>>> >>> >>                 alert("Failed to render JSON to X_ITE");
>>>>>>> >>> >>         });
>>>>>>> >>> >> }
>>>>>>> >>> >>
>>>>>>> -------------------------------------------------------------------------------------------------------------
>>>>>>> >>> >> John
>>>>>>> >>>
>>>>>>> >>>
>>>>>>> >>>
>>>>>>> >>> --
>>>>>>> >>> Andreas Plesch
>>>>>>> >>> Waltham, MA 02453
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Andreas Plesch
>>>>>>> Waltham, MA 02453
>>>>>>>
>>>>>>
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