[x3d-public] got VRML 98 duck?

Andreas Plesch andreasplesch at gmail.com
Thu Apr 16 12:58:31 PDT 2020


The gull, the fish and the shell (try the viewpoints) also have simple
but nice animations, Andreas

On Thu, Apr 16, 2020 at 1:09 AM Don Brutzman <brutzman at nps.edu> wrote:
>
> Thanks guys!  8)
>
> Even simpler is the animation referred to by the logo photograph: a cube, sphere and cone (each meshes actually) that morph into the duck, and then back again.
>
> Hoping we also locate this compelling example to show the flexible fundamentals of 3D animation.
>
> On 4/15/2020 3:33 PM, Andreas Plesch wrote:
> >> Date: Wed, 15 Apr 2020 13:32:18 -0500
> >> From: John Carlson <yottzumm at gmail.com>
> >> To: X3D Graphics public mailing list <x3d-public at web3d.org>, Don
> >>          Brutzman <brutzman at nps.edu>
> >>
> >> Download is here:
> >>
> >> http://ece.uwaterloo.ca/vrml98/vrml/monterey.tar.gz
> >>
> >
> > I could not resist the duck:
> >
> > http://andreasplesch.github.io/Library/Examples/Monterey98/index.html
> >
> > (The diode proto still needs translation to ecmascript)
>
> all the best, Don
> --
> Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



-- 
Andreas Plesch
Waltham, MA 02453



More information about the x3d-public mailing list