[x3d-public] HAnim Examples

John Carlson yottzumm at gmail.com
Sat Apr 25 20:02:01 PDT 2020


JSON translation of annexdA.x3d:
http://dug9.users.sourceforge.net/web3d/tests/hanim/annexdA.x3d

X3D JSON looks like:

      "-skeleton": {
        "HAnimHumanoid": {
          "@DEF": "hanim_AnnexD01Jin",
          "@info": [
            "humanoidVersion=2.0"
          ],
          "@name": "AnnexD01Jin",

In my mind, the -skeleton goes inside the HAnimHumanoid, but defer to
experts.
See X3D XML:


<HAnimHumanoid DEF="hanim_AnnexD01Jin" info='"humanoidVersion=2.0"'
containerField="skeleton" name="AnnexD01Jin" scale="0.0225 0.0225 0.0225"
version="2.0">


Why the containerField????


Thanks,

John


On Thu, Apr 23, 2020 at 9:45 PM GPU Group <gpugroup at gmail.com> wrote:

> Implemented HAnimMotion - may need touchups.
>
> -Doug Sanden
>
>
> My experience implementing v4 HAnimMotion in freewrl
>
> - took 4 days
>
> - there are some fuzzy areas - specs draft from last summer, and HAnim
> specs don't match, and some inconsistencies in HAnim specs. For example
> startFrame and endFrame are mentioned in text but not in fields list.
>
> - the annexd scene in Hanim needed some touchups:
>
> -- put HAnimMotion node inside HAnimNumanoid
>
> -- changed frameTime='0.03' to frameDuration='0.03'
>
> -- in code I change angles from degrees to radians
>
> x not sure I have the sense of the angles and translations correct
>
> - perhaps scene authors can tell from screen-capture video - link below
>
>
> SPEC COMMENT >>>
>
> I initially thought and still after implementing think it would be useful
> to split the Motion node into MotionPlayer and MotionData
>
> Then for scenes with multiple characters doing bits of motion
> independently,
>
> HAnimHumanoid 1:1 HAnimPlay m:1 HAnimData
>
> so the data can be DEF/USEd by more MotionPlayers for different characters
> in the scene
>
> The MotionPlayer would hold state such as frameIndex for a specific
> Humanoid
>
> - and the MotionData would hold the float values and channel descriptions.
>
> <<< SPEC COMMENT
>
>
>
> http://dug9.users.sourceforge.net/web3d/tests/hanim/freeWRL%202020-04-23%2020-09-44.mp4
>
> http://dug9.users.sourceforge.net/web3d/tests/hanim/annexdA.x3d
>
>
>
> https://sourceforge.net/p/freewrl/git/ci/develop/tree/freex3d/src/lib/scenegraph/Component_HAnim.c
>
>
> - line 340 for 15 lines
>
> - line 1090+
>
> On Wed, Apr 22, 2020 at 5:44 PM GPU Group <gpugroup at gmail.com> wrote:
>
>> SPEC COMMENT > V4 > HANIMMOTION >>>>
>>
>> I'm parsing the Motion AnnexD scene with a few tweaks.
>> Initial thoughts:.
>> Q. should Motion be split into MotionPlayer and MotionData?
>> DEF/USE HanimHumanoid - marching troops - same skin and same synchronizes
>> walk
>> DEF/USE HAnimMotion - synchornized dancers -different skins and LOA, but
>> still moving in syncrhonized walk
>> - the Motion node would need to be parent-aware and hold a mapping to
>> each parent separately
>> DEF/USE HANimMotionData - several different characters in the scene
>> walking at different times
>> - you could do it the current node way, by including the motion data for
>> each separate HAnimHumanoid.HanimMotion
>> - but if the data was separate -and some of that data is a bit big and
>> ugly in the scene file- then you'd only need it once for all the characters.
>> -Doug Sanden
>> <<<<  SPEC COMMENT > V4 > HANIMMOTION
>>
>> On Mon, Apr 20, 2020 at 3:01 PM GPU Group <gpugroup at gmail.com> wrote:
>>
>>> Thanks Don, will read up.
>>> -Doug
>>>
>>> On Mon, Apr 20, 2020 at 2:47 PM Don Brutzman <brutzman at nps.edu> wrote:
>>>
>>>> [cc: group]
>>>>
>>>> Hi Doug.  Joe is on phone with me.  Joe notes that the HAnim2
>>>> specification includes a Motion object and HAnimMotion example (clause 6
>>>> part 2) but it is not in our X3D Example Archives - Basic HAnim examples.
>>>>
>>>> We have requested that Web3D replace the Draft International
>>>> Specification (DIS) on the website with the now completed International
>>>> Specification (IS) approved by ISO.
>>>>
>>>> Available already to Web3D members at
>>>>
>>>> [2.1]   GitHub: Web3D Consortium members, HAnim
>>>>         https://github.com/Web3DConsortium/HAnim
>>>>
>>>> [2.2]   GitHub: Web3D Consortium members, HAnim Specifications combined
>>>> parts 1 and 2
>>>>
>>>> https://github.com/Web3DConsortium/HAnim/raw/master/ISO-IEC19774-combined-IS.Web3D.zip
>>>>
>>>> On our Thursday afternoon call we will look at hands and feet (in
>>>> response to IEEE 3DBP group), HAnimMotion and triage of the remaining
>>>> examples.  I'll ask Anita to schedule a regular weekly zoom line for us,
>>>> details will be under MEMBERS > RESOURCES > TELECONFERENCE.
>>>>
>>>> On 4/20/2020 1:11 PM, GPU Group wrote:
>>>> > Q. is there an example scene using the v4 HAnimMotion node?
>>>> > -Doug Sanden
>>>> >
>>>> > On Fri, Apr 17, 2020 at 8:29 AM Joseph D Williams <
>>>> joedwil at earthlink.net <mailto:joedwil at earthlink.net>> wrote:
>>>> >
>>>> >     Hi All, a next practical step is to care for the web3D.org HAnim
>>>> Archives. Lots is there and nothing is obsoleted except for new names for
>>>> items of the skeleton but all can be updated. There is duplication and some
>>>> important items not adequately demonstrated.
>>>>
>>>> all the best, Don
>>>> --
>>>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>>>> brutzman at nps.edu
>>>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>>>  +1.831.656.2149
>>>> X3D graphics, virtual worlds, navy robotics
>>>> http://faculty.nps.edu/brutzman
>>>>
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