[x3d-public] X3DOM Documentation: Gamma Correction

Don Brutzman brutzman at nps.edu
Mon Aug 31 13:22:53 PDT 2020


Michalis, wondering what you thought about this?

https://doc.x3dom.org/tutorials/lighting/gamma

"If you know what gamma correction is, you may just want to know that: Lighting in X3DOM can be gamma-correct or not, depending on the Environment node’s gammaCorrectionDefault field. RGB Colors and textures are assumed to be gamma coded. Intensities of all sorts are assumed to be linear. You can use gamma correction with the "gammaCorrectionDefault" attribute:" [...]

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



More information about the x3d-public mailing list