[x3d-public] glTF asset metadata support

Don Brutzman brutzman at nps.edu
Thu Jan 2 09:08:13 PST 2020


Great metadata discussion on the weekly Design Printing Scanning teleconference.

We decided to specifically call out that any metadata in a glTF asset (model) needs to get loaded as X3D metadata.

Feedback and improvements welcome.

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Mantis issue 1272: glTF import needs to include metadata import
https://www.web3d.org/member-only/mantis/view.php?id=1272

When loading a glTF model, whatever metadata might be embedded needs to appropriately converted into X3D head/meta elements or Metadata* nodes as well.

Reference:
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glTF asset: Metadata about the glTF asset.
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#asset-1
Properties Type Description Required

* copyright string A copyright message suitable for display to credit the content creator. No

* generator string Tool that generated this glTF model. Useful for debugging. No

* version string The glTF version that this asset targets. ? Yes

* minVersion string The minimum glTF version that this asset targets. No

* extensions object Dictionary object with extension-specific objects. No

* extras any Application-specific data. No

Additional properties are allowed.
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all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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