[x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter

Michalis Kamburelis michalis.kambi at gmail.com
Thu Jan 9 14:55:42 PST 2020


Hi,

I made an online converter on:

  https://castle-engine.io/convert.php

It allows to

- Convert from any format supported by Castle Game Engine (glTF, X3D,
VRML, Wavefront OBJ, STL, Collada, 3DS, MD3, Spine JSON, see
https://castle-engine.io/creating_data_model_formats.php ).

- ... into X3D, in XML or Classic (VRML) encoding.

It's free to use for everyone.

Underneath, it uses tovrmlx3d (command-line application distributed
together with view3dscene, see
https://castle-engine.io/view3dscene.php#section_converting for docs,
and get the very latest version from
http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/ ). If you would
like to integrate this conversion into your own pipeline (e.g. to run
some tests or conversions in batch mode), I recommend downloading and
using tovrmlx3d directly, it's a simple application :)

More information on the tool page https://castle-engine.io/convert.php .

Please give it a shot :) All the comments are welcome!

Regards,
Michalis



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