[x3d-public] X3D meeting agenda 3 July 2020: Physically Based Rendering (PBR) glTF, X3D4 PR8

Don Brutzman brutzman at nps.edu
Thu Jul 2 09:35:58 PDT 2020


This week Michalis Kamburelis will present his release of Physically Based Rendering (PBR) glTF and all topics related to major new capabilities in X3D4.

We will record and publish this session in order to encourage and facilitate implementation + evaluation of X3D4 in multiple players.

His work is available to Web3D Consortium members and invited experts on github as X3D4 pull request PR8

* https://github.com/Web3DConsortium/X3D/pull/8

Of note is that this work is already implemented in Castle Game Engine (CGE) view3dscene open source.

* https://castle-engine.io

Some additional references:

* https://github.com/michaliskambi/x3d-tests/wiki/X3D-version-4:-New-features-of-materials,-lights-and-textures

* https://github.com/michaliskambi/x3d-tests/wiki/How-to-add-PBR-to-X3D

* https://github.com/michaliskambi/x3d-tests/wiki/Converting-glTF-to-X3D

Have fun with Physically Based Rendering and glTF in X3D!  8)

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all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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