[x3d-public] web3d working group demos > HAnim > CrowdSystem Component

GPU Group gpugroup at gmail.com
Fri Jul 3 16:54:54 PDT 2020


web3d has a ParticleSystem Component, and  a very fuzzy / blurry
thought is there could be something for crowds. If you have sidewalks,
maybe stairs and crosswalks, and a central plaza with a fountain, then
a CrowdSystemNode -like particle system- could generate people and
have them move around in various patterns, and without colliding or
breaking crosswalk light rules. Maybe pandemic spacing rules could be
adjustable.
What do you think?
-Doug Sanden



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