[x3d-public] web3d working group demos > HAnim > CrowdSystem Component

GPU Group gpugroup at gmail.com
Sat Jul 4 19:53:10 PDT 2020


Q. How did you get it from MakeHuman exports into x3dv?
-Doug
PA I think somewhere in v4 it changed H-Anim to HAnim, I gather that
should be the new Component name? I just changed freewrl to support
both HAnim and H-Anim for for/back compatibility.

On Sat, Jul 4, 2020 at 8:00 PM J. Scheurich <mufti11 at web.de> wrote:
>
> | b. We are working hard to get the X3D4/HAnim2 examples working well.
>
> Maybe you ahouls include
>
> http://wdune.ourproject.org/docs/usage_docs/human.x3dv
>
> to the examples. It works perfect in FreeWRL and white_dune, but not in
> X_ITE:
>
> http://wdune.ourproject.org/examples/human.html
>
> I don't if it is standard or nonstart HAnim...
> The mesh (body/colths) was created with the "makehuman" program, the
> animation data is
> modified nancy and joints/vertex ordering was made in white_dune
>
> so long
> MUFTI
>
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