[x3d-public] HAnim implementation minutes 2 July 2020, substantial progress

Joseph D Williams joedwil at earthlink.net
Mon Jul 6 13:45:53 PDT 2020


➢ .  Joe, does this actually match LOA-3, for Joint nodes at least?

This is the v1 loa3 Joint hierarchy, but since I was just interested I the skin there is only a Segment where I wanted to attach something, like a camera or the coordinate art. Nor are there many Site objects. All the v1 loa3 sites are not Site nodes, but are points of the skin field geometry. I’m looking for a verdion of this that actually includes all v1 loa3 features and skin, it was in that crowd group. Like just adding the skin to our v2 spec visible model. 
Thanks and Best, 
Joe

From: Don Brutzman
Sent: Sunday, July 5, 2020 4:14 PM
To: John Carlson
Cc: Humanoid Animation (HAnim) Working Group; Joe D Williams; X3D Graphics public mailing list
Subject: Re: HAnim implementation minutes 2 July 2020, substantial progress

Correct, the statistics table shows only one HAnimSegment is included.  So the tree matches the content.

On 7/5/2020 5:38 AM, John Carlson wrote:
> 
> I’m not sure if it’s JoeKick or your hierarchy generating code Don.   Many segments do not exist in output hierarchy.
> 
> [...]
>     c. Here is a longer example.  Joe, does this actually match LOA-3, for Joint nodes at least?
> 
>     C:\x3d-code\www.web3d.org <http://www.web3d.org>\x3d\content\examples\HumanoidAnimation\Characters\JoeKick.x3d validation using X3D Schematron rules
>     X3D version 4.0 is experimental and under development, focused on HTML5/DOM interoperabiliity. [/X3D, diagnostic]
>     <meta name='TODO' content='Record information about skin coordinates (found in comment at end of scene) as a structured MetadataSet containing MetadataString nodes'/>[/X3D/head/meta[7], diagnostic]
> 
>     ====================================================================================================================[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
>     <HAnimHumanoid DEF='Joe_Human' name='Human'/> node count(HAnimJoint)           within skeleton hierarchy        = 94[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
>     <HAnimHumanoid DEF='Joe_Human' name='Human'/> node count(HAnimSegment)         within skeleton hierarchy        = 1[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
>     <HAnimHumanoid DEF='Joe_Human' name='Human'/> node count(HAnimSite)            within HAnimHumanoid             = 1[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
>     <HAnimHumanoid DEF='Joe_Human' name='Human'/> node count(HAnimSite//Viewpoint) within skeleton hierarchy        = 1[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
>     <HAnimHumanoid DEF='Joe_Human' name='Human'/> node count(HAnimDisplacer)       within skeleton hierarchy        = 1[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
>     <HAnimHumanoid DEF='Joe_Human' name='Human'/> node count(<HAnimJoint   USE='*' containerField = 'joints'/>      = 94[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
>     <HAnimHumanoid DEF='Joe_Human' name='Human'/> node count(<HAnimSegment USE='*' containerField = 'segments'/>    = 1[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
>     <HAnimHumanoid DEF='Joe_Human' name='Human'/> node count(<HAnimSite    USE='*' containerField = 'sites'/>       = 1[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
>     <HAnimHumanoid DEF='Joe_Human' name='Human'/> node count(<HAnimSite    DEF='*' name ends with '_view'/>         = 0[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
>     ====================================================================================================================[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]

[...]
all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman

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