[x3d-public] web3d working group demos > HAnim > CrowdSystemComponent

GPU Group gpugroup at gmail.com
Wed Jul 8 13:53:09 PDT 2020


http://dug9.users.sourceforge.net/web3d/temp/screenshot_makehuman_export.jpg
- looks like it has .bvh export. To make a coherent bvh, you have to
have a skeleton.

On Wed, Jul 8, 2020 at 1:39 PM Joseph D Williams <joedwil at earthlink.net> wrote:
>
> HI, can you send this model on the email?
>
> How many points? How is it bound to a skeleton? Can we bind it to an example skeleton, or does the makehuman output a skeleton and skin with the index and weight?
>
> Thanks,
>
> Joe
>
>
>
>
>
> From: J. Scheurich
> Sent: Saturday, July 4, 2020 8:06 PM
> To: GPU Group
> Cc: X3D Graphics public mailing list
> Subject: Re: [x3d-public] web3d working group demos > HAnim > CrowdSystemComponent
>
>
>
> | Q. How did you get it from MakeHuman exports into x3dv?
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> via Collada. BTW: you have to choose "low polygon modell" somewhere
>
> in the MakHuman menus...
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>
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> so long
>
> MUFTI
>
>
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>
>
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