[x3d-public] web3d working group demos > HAnim > CrowdSystemComponent

GPU Group gpugroup at gmail.com
Wed Jul 8 14:01:43 PDT 2020


http://dug9.users.sourceforge.net/web3d/temp/screenshot_makehuman_skeleton.jpg
- found skeleton under pose/animate tab

On Wed, Jul 8, 2020 at 2:53 PM GPU Group <gpugroup at gmail.com> wrote:
>
> http://dug9.users.sourceforge.net/web3d/temp/screenshot_makehuman_export.jpg
> - looks like it has .bvh export. To make a coherent bvh, you have to
> have a skeleton.
>
> On Wed, Jul 8, 2020 at 1:39 PM Joseph D Williams <joedwil at earthlink.net> wrote:
> >
> > HI, can you send this model on the email?
> >
> > How many points? How is it bound to a skeleton? Can we bind it to an example skeleton, or does the makehuman output a skeleton and skin with the index and weight?
> >
> > Thanks,
> >
> > Joe
> >
> >
> >
> >
> >
> > From: J. Scheurich
> > Sent: Saturday, July 4, 2020 8:06 PM
> > To: GPU Group
> > Cc: X3D Graphics public mailing list
> > Subject: Re: [x3d-public] web3d working group demos > HAnim > CrowdSystemComponent
> >
> >
> >
> > | Q. How did you get it from MakeHuman exports into x3dv?
> >
> >
> >
> >
> >
> > via Collada. BTW: you have to choose "low polygon modell" somewhere
> >
> > in the MakHuman menus...
> >
> >
> >
> > so long
> >
> > MUFTI
> >
> >
> >
> >
> >
> > _______________________________________________
> >
> > x3d-public mailing list
> >
> > x3d-public at web3d.org
> >
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> >
> >



More information about the x3d-public mailing list