[x3d-public] web3d working group demos > HAnim >CrowdSystemComponent

GPU Group gpugroup at gmail.com
Thu Jul 9 11:28:35 PDT 2020


I got the makenuman to build on win32.
http://www.makehumancommunity.org/wiki/Documentation:Running_MakeHuman_from_source
- this page says there are 2 'branches' py27 and py33
- I downloaded both and found py27 files hadn't been changed since 2018
https://github.com/makehumancommunity/makehuman
- the py33 branch, I followed the instructions on the page (in
README.md) and they were pretty up to date.
- built, ran, looks like what I have installed.
I see in plugins collada, bvh etc - all in py.
.

On Wed, Jul 8, 2020 at 10:07 PM Joseph D Williams <joedwil at earthlink.net> wrote:
>
> I don't know, cause i don't know if it is standart HAnim. I didn't try...
>
> Well the hard part of animating the skin using a skeleton is binding each and every vertex indexed by the order of appearance in the user code to one or more Joint nodes and assign a weight to control the vertex displacement. Thus, it is the number of points and joints that add complexity. I don’t think it matters how the polygons of the mesh are connected except I know it is easier to do by hand if the points and polygons are well-ordered.
>
> Thanks,
>
> Joe
>
>
>
> | can you send this model on the email?
>
> It was in in the attachment of a personal mail
>
> How many points?
>
> white_dune counts 8206 polygons. I think, there are 3 or 4 points per polgon,
>
> but some point are used in 3 or 4 polygons....
>
> There are about 11000 Points. It runs fluent on a raspberry PI (10000 poygons limit) or a buisness PC (about 11000 polygons limit).
>
> How is it bound to a skeleton?
>
> This was made with white_dune.
>
> To get a idea, how skin and bones are used in white_dune see the lower half of
>
> https://wdune.ourproject.org/docs/usage_docs/dune4kids_animal_en.html
>
> Can we bind it to an example skeleton,
>
> I don't know, cause i don't know if it is standart HAnim. I didn't try...
>
> or does the makehuman output a skeleton and skin with the index and weight?
>
> makehuman can output only the mesh (of cloths and the body).
>
>
>
> so long
>
> MUFTI
>
>



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