[x3d-public] allowing animation of Cone, Cylinder bottom/side/top
Don Brutzman
brutzman at nps.edu
Mon Jun 1 11:58:52 PDT 2020
Primitive geometry fields are typically defined by dimensions with accessType initializeOnly to avoid possible cost of re-tessellation at run time.
Cone and Cylinder tessellation must be computed similarly regardless of whether bottom, side or top geometry is displayed.
Allowing authors to animate these fields is a valuable animation technique that has no run-time performance issues.
Recommend allowing accessType inputOutput for these fields.
* X3D Architecture, 13.3.2 Cone
https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geometry3D.html#Cone
* X3D Architecture, 13.3.3 Cylinder
https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geometry3D.html#Cylinder
* Mantis 1304: allowing animation of Cone, Cylinder bottom/side/top
https://www.web3d.org/member-only/mantis/view.php?id=1304
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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