[x3d-public] allowing animation of Cone, Cylinder bottom/side/top

Don Brutzman brutzman at nps.edu
Mon Jun 1 11:58:52 PDT 2020


Primitive geometry fields are typically defined by dimensions with accessType initializeOnly to avoid possible cost of re-tessellation at run time.

Cone and Cylinder tessellation must be computed similarly regardless of whether bottom, side or top geometry is displayed.

Allowing authors to animate these fields is a valuable animation technique that has no run-time performance issues.

Recommend allowing accessType inputOutput for these fields.

* X3D Architecture, 13.3.2 Cone
   https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geometry3D.html#Cone

* X3D Architecture, 13.3.3 Cylinder
   https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geometry3D.html#Cylinder

* Mantis 1304: allowing animation of Cone, Cylinder bottom/side/top
   https://www.web3d.org/member-only/mantis/view.php?id=1304

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



More information about the x3d-public mailing list