[x3d-public] GeoViewpoint > walk > surface priority

GPU Group gpugroup at gmail.com
Mon Jun 15 07:23:21 PDT 2020


I coded a bit of what a bathy surface following / surface choice might look
like
GeoViewpoint
MFString [in/out] walkSurfacePriority ["HIGHEST" "LOWEST" "PRIORITY"]
MFNode [in/out] priorityWalkSurfaces []
* and I can get in to where walk / fly make their height adjustment, and
change from default highest (now) to lowest, or lowest/highest from a given
list of priority surfaces
x I haven't tested it yet
-Doug Sanden
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20200615/379e1528/attachment.html>


More information about the x3d-public mailing list