[x3d-public] Wrrog default HAnimMotion.channels

GPU Group gpugroup at gmail.com
Fri Jun 19 05:38:53 PDT 2020


I second that motion. In current freewrl implementation, HM (HAnimMotion)
has what you mention - SFString "" for channels, joints and values.
-Doug Sanden


On Fri, Jun 19, 2020 at 2:20 AM J. Scheurich <mufti11 at web.de> wrote:

>
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD1/Part01/components/hanim.html#HAnimMotion
>
> HAnimMotion : X3DChildNode {
>    SFString [in,out] channels         []
>
>
> Shuldnt it be
> AnimMotion : X3DChildNode
>    SFString [in,out] channels         ""
>
> as in
>
>
> https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#MotionObject
>
>    *interface Motion {*
>          ....
>          string             channels         ""
>
> so long
> MUFTI
>
>
>
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