[x3d-public] X3D Agenda 19 June 2020: Mantis issues
GPU Group
gpugroup at gmail.com
Fri Jun 19 07:10:43 PDT 2020
Q. what does Walmsley JSON look like for geoSystem?
Q. Did he use json in an SFString field for hierarchical key-values?
Thanks,
-Doug
On Thu, Jun 18, 2020 at 8:55 PM John Carlson <yottzumm at gmail.com> wrote:
> For 1302 geoSystem, I recommend looking at JSON schema as created by Roy
> Walmsley and copied into the automatically generated schemas wholesale.
>
> If we can convert JSON Schema to XMLSchema, that might be a good solution.
>
> Idk. Maybe try it on a small scale first.
>
> John
>
> On Thu, Jun 18, 2020 at 9:42 PM Don Brutzman <brutzman at nps.edu> wrote:
>
>> We meet at our regular time and Zoom coordinates, Friday 08-0930 pacific
>> (your time zone may vary).
>>
>> ---
>>
>> 1. *Participation Information*
>>
>> [1] Web3D Teleconference Information
>> https://www.web3d.org/member/teleconference-information
>>
>> Please use the following link for all Web3D Consortium Meetings.
>>
>> Join URL:
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>>
>> ---
>>
>> 2. *Related work*
>>
>> We hope to review and accept Pull Request 8 next week to integrate
>> Physically Based Rendering (PBR) and lighting with glTF support.
>>
>> Efi, Thanos, Dick and Don have nearly all node and node type
>> architectural relationships defined for an upgraded Sound component that
>> includes spatialized sound capabilities matching W3C Web Audio API.
>>
>> We plan to submit a draft specification for review to Web3D Consortium
>> Board of Directors and membership on 30 June. Following that review the
>> draft document will be released publicly for comment in time for SIGGRAPH
>> 2020.
>>
>> Implementations to date include X3DOM, X_ITE and Titania, Castle Game
>> Engine view3dscene and FreeWRL, with possible implementation interest noted
>> by at other major codebases.
>>
>> Ongoing releases include X3D4 XML Schema, X3D Unified Object Model
>> (X3DUOM), X3D XML Schema and DOCTYPE, X3D Ontology, X3D JSON encoding,
>> X3DJSAIL (Java), X3DPSAIL (Python x3d.py).
>>
>> Summary of current and planned X3D4 nodes and fields is available in
>>
>> [1] X3D4 Tooltips
>> https://www.web3d.org/x3d/content/X3dTooltips.html
>>
>> ---
>>
>> 3. *Mantis Issues*
>>
>> Dick and Don continue making steady progress applying approved changes to
>> the X3D4 Specifications and related assets.
>>
>> [2] Mantis: View All Issues
>> https://www.web3d.org/member-only/mantis/view_all_bug_page.php
>> then select "X3D Project" in upper right corner.
>>
>> Reportedly each member and invited expert either has full access into
>> these Mantis issues, or else is being assisted. POC is Executive Director
>> Anita Havele if difficulties persist.
>>
>> Draft specification available to members in Github version control:
>>
>> [3] Github Web3D Consortium
>> https://github.com/Web3dConsortium
>>
>> [4] Github Web3D Consortium: ISO-IEC 19775-1 - X3D Architecture and base
>> components, Part 1
>>
>> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19775/ISO-IEC19775-1/ISO-IEC19775-1v4.0/ISO-IEC19775-1v4-WD1/Part01
>>
>> This week we are reviewing a large number of issues that are quite close
>> to resolution. Each issue has enjoyed scrutiny and dialog on the
>> x3d-public mailing list and X3D Working Group reviews. We seek to
>> determine consensus on as many as possible in order to allow including the
>> corresponding changes in the forthcoming X3D4 draftrelease.
>>
>> Issue list follows, full issue list attached.
>>
>> Id Summary
>>
>> 1310 near and far clipping planes currently not directly
>> specified
>>
>> 1309 NavigationInfo avatarSize parameters need to be split
>> into separate fields
>>
>> 1308 creaseAngle support by Triangle nodes
>>
>> 1307 X3DParticleEmitterNode mass and surfaceArea accessType
>> initializeOnly rather than inputOutput?
>>
>> 1304 allowing animation of Cone, Cylinder bottom/side/top:
>> accessType inputOutput
>>
>> 1303 optional support for WebMercator datasets
>>
>> 1302 geoSystem is difficult to define and parse, consider
>> alternative approach
>>
>> 1301 check geospatial navigation to see if NavigationInfo
>> modes are sufficient
>>
>> 1300 Consistently unify metadata model for GeoMetadata and
>> HAnimHumanoid info array
>>
>> 1299 Annotation Component deferral
>>
>> 1293 HypersurfaceSensor/MultiTouchSensor for multi-touch
>> environments
>>
>> 1292 numbering of z order of layers in LayerSet
>>
>> 1283 XML encoding: change X3D4 MetadataSet default
>> containerField='value' ?
>>
>> 1281 TwoSidedMaterial deprecation by adding Appearance
>> backMaterial field
>>
>> 1277 Provide displayBBox field on X3DBoundedObject nodes to
>> display bounding boxes, rename bboxDisplay for consistency
>>
>> 1276 name types: whitespace constraints, NMTOKEN and SFString
>>
>> 1275 whether CollisionCollection and RigidBody implement
>> X3DBoundedObject node
>>
>> 1273 https level support requirements should match http level
>> support
>>
>> 1272 glTF import needs to include metadata import
>>
>> 1271 add visible field to X3DBoundedObject
>>
>> 1269 glTF physically based rendering PBR, advanced material
>> textures and lighting
>>
>> 1268 add height and width attributes to root X3D node
>>
>> 1267 Strategies to Improve X3Dv4 Audio and Sound Component
>>
>> 1266 Make RGB and grayscale textures treatment consistent
>>
>> 1265 Text size clarification, relative to baseline
>>
>> 1264 NavigationInfo type TURNTABLE HELICOPTER GAME FREEFLY
>>
>> 1263 Log capability to record event streams
>>
>> 1262 new field /refresh/ for Inline, ImageTexture etc.
>>
>> 1261 PointSet field for Normal node
>>
>> 1259 Scanning profile needed?
>>
>> 1258 Layout component needs to be consistently implemented
>>
>> 1257 Inline allowed to load additional model types
>>
>> 1255 Projective Texture Mapping Component (PTM)
>>
>> 1252 PointProperties node specification;
>> PointSet/LineSet/IndexedLineSet can contain Normal
>>
>> Today Dick and I located a large number of editorial comments from an
>> in-depth review by Roy Walmsley. We are going through each one-by-one and
>> will elevate any that are functional, rather than simply editorial.
>>
>> Thanks for all scrutiny, feedback and implementation efforts. Have fun
>> with X3D4! 8)
>>
>> all the best, Don
>> --
>> Don Brutzman Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>> X3D graphics, virtual worlds, navy robotics
>> http://faculty.nps.edu/brutzman
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