[x3d-public] X3D Agenda 19 June 2020: Mantis issues

John Carlson yottzumm at gmail.com
Fri Jun 19 14:28:30 PDT 2020


I am fairly sure the geoSystem is an MFString.

Schema and examples are on sourceforge.

John

On Fri, Jun 19, 2020 at 9:10 AM GPU Group <gpugroup at gmail.com> wrote:

> Q. what does Walmsley JSON look like for geoSystem?
> Q. Did he use json in an SFString field for hierarchical key-values?
> Thanks,
> -Doug
>
> On Thu, Jun 18, 2020 at 8:55 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> For 1302 geoSystem, I recommend looking at JSON schema as created by Roy
>> Walmsley and  copied into the automatically generated schemas wholesale.
>>
>> If we can convert JSON Schema to XMLSchema, that might be a good solution.
>>
>> Idk.   Maybe try it on a small scale first.
>>
>> John
>>
>> On Thu, Jun 18, 2020 at 9:42 PM Don Brutzman <brutzman at nps.edu> wrote:
>>
>>> We meet at our regular time and Zoom coordinates, Friday 08-0930 pacific
>>> (your time zone may vary).
>>>
>>> ---
>>>
>>> 1. *Participation Information*
>>>
>>> [1] Web3D Teleconference Information
>>>      https://www.web3d.org/member/teleconference-information
>>>
>>> Please use the following link for all Web3D Consortium Meetings.
>>>
>>> Join URL:
>>> https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
>>>
>>> Meeting ID: 81634670698      Meeting Password: 483805
>>>
>>> One tap mobile
>>>      US (New York) +1 929 205 6099,,(nine-digit number from Join URL
>>> above)#
>>>      US (San Jose)  +1 669 900 6833,,(nine-digit number from Join URL
>>> above)#
>>>
>>> ---
>>>
>>> 2. *Related work*
>>>
>>> We hope to review and accept Pull Request 8 next week to integrate
>>> Physically Based Rendering (PBR) and lighting with glTF support.
>>>
>>> Efi, Thanos, Dick and Don have nearly all node and node type
>>> architectural relationships defined for an upgraded Sound component that
>>> includes spatialized sound capabilities matching W3C Web Audio API.
>>>
>>> We plan to submit a draft specification for review to Web3D Consortium
>>> Board of Directors and membership on 30 June.  Following that review the
>>> draft document will be released publicly for comment in time for SIGGRAPH
>>> 2020.
>>>
>>> Implementations to date include X3DOM, X_ITE and Titania, Castle Game
>>> Engine view3dscene and FreeWRL, with possible implementation interest noted
>>> by at other major codebases.
>>>
>>> Ongoing releases include X3D4 XML Schema, X3D Unified Object Model
>>> (X3DUOM), X3D XML Schema and DOCTYPE, X3D Ontology, X3D JSON encoding,
>>> X3DJSAIL (Java), X3DPSAIL (Python x3d.py).
>>>
>>> Summary of current and planned X3D4 nodes and fields is available in
>>>
>>> [1] X3D4 Tooltips
>>>      https://www.web3d.org/x3d/content/X3dTooltips.html
>>>
>>> ---
>>>
>>> 3. *Mantis Issues*
>>>
>>> Dick and Don continue making steady progress applying approved changes
>>> to the X3D4 Specifications and related assets.
>>>
>>> [2] Mantis: View All Issues
>>>      https://www.web3d.org/member-only/mantis/view_all_bug_page.php
>>>      then select "X3D Project" in upper right corner.
>>>
>>> Reportedly each member and invited expert either has full access into
>>> these Mantis issues, or else is being assisted.  POC is Executive Director
>>> Anita Havele if difficulties persist.
>>>
>>> Draft specification available to members in Github version control:
>>>
>>> [3] Github Web3D Consortium
>>>      https://github.com/Web3dConsortium
>>>
>>> [4] Github Web3D Consortium: ISO-IEC 19775-1 - X3D Architecture and base
>>> components, Part 1
>>>
>>> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19775/ISO-IEC19775-1/ISO-IEC19775-1v4.0/ISO-IEC19775-1v4-WD1/Part01
>>>
>>> This week we are reviewing a large number of issues that are quite close
>>> to resolution.  Each issue has enjoyed scrutiny and dialog on the
>>> x3d-public mailing list and X3D Working Group reviews.  We seek to
>>> determine consensus on as many as possible in order to allow including the
>>> corresponding changes in the forthcoming X3D4 draftrelease.
>>>
>>> Issue list follows, full issue list attached.
>>>
>>> Id              Summary
>>>
>>> 1310            near and far clipping planes currently not directly
>>> specified
>>>
>>> 1309            NavigationInfo avatarSize parameters need to be split
>>> into separate fields
>>>
>>> 1308            creaseAngle support by Triangle nodes
>>>
>>> 1307            X3DParticleEmitterNode mass and surfaceArea accessType
>>> initializeOnly rather than inputOutput?
>>>
>>> 1304            allowing animation of Cone, Cylinder bottom/side/top:
>>> accessType inputOutput
>>>
>>> 1303            optional support for WebMercator datasets
>>>
>>> 1302            geoSystem is difficult to define and parse, consider
>>> alternative approach
>>>
>>> 1301            check geospatial navigation to see if NavigationInfo
>>> modes are sufficient
>>>
>>> 1300            Consistently unify metadata model for GeoMetadata and
>>> HAnimHumanoid info array
>>>
>>> 1299            Annotation Component deferral
>>>
>>> 1293            HypersurfaceSensor/MultiTouchSensor for multi-touch
>>> environments
>>>
>>> 1292            numbering of z order of layers in LayerSet
>>>
>>> 1283            XML encoding: change X3D4 MetadataSet default
>>> containerField='value' ?
>>>
>>> 1281            TwoSidedMaterial deprecation by adding Appearance
>>> backMaterial field
>>>
>>> 1277            Provide displayBBox field on X3DBoundedObject nodes to
>>> display bounding boxes, rename bboxDisplay for consistency
>>>
>>> 1276            name types: whitespace constraints, NMTOKEN and SFString
>>>
>>> 1275            whether CollisionCollection and RigidBody implement
>>> X3DBoundedObject node
>>>
>>> 1273            https level support requirements should match http level
>>> support
>>>
>>> 1272            glTF import needs to include metadata import
>>>
>>> 1271            add visible field to X3DBoundedObject
>>>
>>> 1269            glTF physically based rendering PBR, advanced material
>>> textures and lighting
>>>
>>> 1268            add height and width attributes to root X3D node
>>>
>>> 1267            Strategies to Improve X3Dv4 Audio and Sound Component
>>>
>>> 1266            Make RGB and grayscale textures treatment consistent
>>>
>>> 1265            Text size clarification, relative to baseline
>>>
>>> 1264            NavigationInfo type TURNTABLE HELICOPTER GAME FREEFLY
>>>
>>> 1263            Log capability to record event streams
>>>
>>> 1262            new field /refresh/ for Inline, ImageTexture etc.
>>>
>>> 1261            PointSet field for Normal node
>>>
>>> 1259            Scanning profile needed?
>>>
>>> 1258            Layout component needs to be consistently implemented
>>>
>>> 1257            Inline allowed to load additional model types
>>>
>>> 1255            Projective Texture Mapping Component (PTM)
>>>
>>> 1252            PointProperties node specification;
>>> PointSet/LineSet/IndexedLineSet can contain Normal
>>>
>>> Today Dick and I located a large number of editorial comments from an
>>> in-depth review by Roy Walmsley.  We are going through each one-by-one and
>>> will elevate any that are functional, rather than simply editorial.
>>>
>>> Thanks for all scrutiny, feedback and implementation efforts.  Have fun
>>> with X3D4!  8)
>>>
>>> all the best, Don
>>> --
>>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>>> brutzman at nps.edu
>>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>>  +1.831.656.2149
>>> X3D graphics, virtual worlds, navy robotics
>>> http://faculty.nps.edu/brutzman
>>> _______________________________________________
>>> x3d-public mailing list
>>> x3d-public at web3d.org
>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>
>> _______________________________________________
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