[x3d-public] X3D Agenda 19 June 2020: Mantis issues

John Carlson yottzumm at gmail.com
Fri Jun 19 17:44:49 PDT 2020


https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/specifications/x3d-4.0-JSONSchema.json

I’m pretty sure it was designed to handle existing geoSystem MFString, not
create a new regex.    But someone could have created a regex without me
knowing.   There could be parallel reasoning in the schema, as I believe I
have enabled regex.

I am thinking I should recheck the schemas, X3DUOM and standard.

I’ve been on paddling in the rapids today, just decided to rest again.

John


On Fri, Jun 19, 2020 at 5:05 PM GPU Group <gpugroup at gmail.com> wrote:

> Yes right John. Here's a sample of a few geosystems I have handy:
> geoSystem='"GD" "R1000.0"'
> geoSystem='"GD" "A1737400.0" "F0.0"'
> geoSystem='"WM"'
> geoSystem='"WE""GD"'
> geoSystem='"GD" "WE" "latitude_first"'
> Note they aren't in (key,value) or (fieldname,fieldvalue) pairs
> explicitly, although some of the SFStrings can be parsed into 2 parts, a
> key token and a number value. Others have implied keys - implied by the
> value of the string ie GD, WM, latitude_first
> And geosystems have 1 to n parts
> GC
> GC + GD
> GC + GD + mapping plane
> GC + GD + mapping plane set + mapping plane set member
> GC + GD + local system
> GC + GD + mapping plane + local system
> and a few more permutations. JSON can do key,value and do also hierarchies
> of key-values. That's why i was wondering if Walmsley had defined a JSON
> hierarchy to go in an SFString to replace the geoSystem MFString.
> -Doug
>
>
> On Fri, Jun 19, 2020 at 3:28 PM John Carlson <yottzumm at gmail.com> wrote:
>
>>
>> I am fairly sure the geoSystem is an MFString.
>>
>> Schema and examples are on sourceforge.
>>
>> John
>>
>> On Fri, Jun 19, 2020 at 9:10 AM GPU Group <gpugroup at gmail.com> wrote:
>>
>>> Q. what does Walmsley JSON look like for geoSystem?
>>> Q. Did he use json in an SFString field for hierarchical key-values?
>>> Thanks,
>>> -Doug
>>>
>>> On Thu, Jun 18, 2020 at 8:55 PM John Carlson <yottzumm at gmail.com> wrote:
>>>
>>>> For 1302 geoSystem, I recommend looking at JSON schema as created by
>>>> Roy Walmsley and  copied into the automatically generated schemas wholesale.
>>>>
>>>> If we can convert JSON Schema to XMLSchema, that might be a good
>>>> solution.
>>>>
>>>> Idk.   Maybe try it on a small scale first.
>>>>
>>>> John
>>>>
>>>> On Thu, Jun 18, 2020 at 9:42 PM Don Brutzman <brutzman at nps.edu> wrote:
>>>>
>>>>> We meet at our regular time and Zoom coordinates, Friday 08-0930
>>>>> pacific (your time zone may vary).
>>>>>
>>>>> ---
>>>>>
>>>>> 1. *Participation Information*
>>>>>
>>>>> [1] Web3D Teleconference Information
>>>>>      https://www.web3d.org/member/teleconference-information
>>>>>
>>>>> Please use the following link for all Web3D Consortium Meetings.
>>>>>
>>>>> Join URL:
>>>>> https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
>>>>>
>>>>> Meeting ID: 81634670698      Meeting Password: 483805
>>>>>
>>>>> One tap mobile
>>>>>      US (New York) +1 929 205 6099,,(nine-digit number from Join URL
>>>>> above)#
>>>>>      US (San Jose)  +1 669 900 6833,,(nine-digit number from Join URL
>>>>> above)#
>>>>>
>>>>> ---
>>>>>
>>>>> 2. *Related work*
>>>>>
>>>>> We hope to review and accept Pull Request 8 next week to integrate
>>>>> Physically Based Rendering (PBR) and lighting with glTF support.
>>>>>
>>>>> Efi, Thanos, Dick and Don have nearly all node and node type
>>>>> architectural relationships defined for an upgraded Sound component that
>>>>> includes spatialized sound capabilities matching W3C Web Audio API.
>>>>>
>>>>> We plan to submit a draft specification for review to Web3D Consortium
>>>>> Board of Directors and membership on 30 June.  Following that review the
>>>>> draft document will be released publicly for comment in time for SIGGRAPH
>>>>> 2020.
>>>>>
>>>>> Implementations to date include X3DOM, X_ITE and Titania, Castle Game
>>>>> Engine view3dscene and FreeWRL, with possible implementation interest noted
>>>>> by at other major codebases.
>>>>>
>>>>> Ongoing releases include X3D4 XML Schema, X3D Unified Object Model
>>>>> (X3DUOM), X3D XML Schema and DOCTYPE, X3D Ontology, X3D JSON encoding,
>>>>> X3DJSAIL (Java), X3DPSAIL (Python x3d.py).
>>>>>
>>>>> Summary of current and planned X3D4 nodes and fields is available in
>>>>>
>>>>> [1] X3D4 Tooltips
>>>>>      https://www.web3d.org/x3d/content/X3dTooltips.html
>>>>>
>>>>> ---
>>>>>
>>>>> 3. *Mantis Issues*
>>>>>
>>>>> Dick and Don continue making steady progress applying approved changes
>>>>> to the X3D4 Specifications and related assets.
>>>>>
>>>>> [2] Mantis: View All Issues
>>>>>      https://www.web3d.org/member-only/mantis/view_all_bug_page.php
>>>>>      then select "X3D Project" in upper right corner.
>>>>>
>>>>> Reportedly each member and invited expert either has full access into
>>>>> these Mantis issues, or else is being assisted.  POC is Executive Director
>>>>> Anita Havele if difficulties persist.
>>>>>
>>>>> Draft specification available to members in Github version control:
>>>>>
>>>>> [3] Github Web3D Consortium
>>>>>      https://github.com/Web3dConsortium
>>>>>
>>>>> [4] Github Web3D Consortium: ISO-IEC 19775-1 - X3D Architecture and
>>>>> base components, Part 1
>>>>>
>>>>> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19775/ISO-IEC19775-1/ISO-IEC19775-1v4.0/ISO-IEC19775-1v4-WD1/Part01
>>>>>
>>>>> This week we are reviewing a large number of issues that are quite
>>>>> close to resolution.  Each issue has enjoyed scrutiny and dialog on the
>>>>> x3d-public mailing list and X3D Working Group reviews.  We seek to
>>>>> determine consensus on as many as possible in order to allow including the
>>>>> corresponding changes in the forthcoming X3D4 draftrelease.
>>>>>
>>>>> Issue list follows, full issue list attached.
>>>>>
>>>>> Id              Summary
>>>>>
>>>>> 1310            near and far clipping planes currently not directly
>>>>> specified
>>>>>
>>>>> 1309            NavigationInfo avatarSize parameters need to be split
>>>>> into separate fields
>>>>>
>>>>> 1308            creaseAngle support by Triangle nodes
>>>>>
>>>>> 1307            X3DParticleEmitterNode mass and surfaceArea accessType
>>>>> initializeOnly rather than inputOutput?
>>>>>
>>>>> 1304            allowing animation of Cone, Cylinder bottom/side/top:
>>>>> accessType inputOutput
>>>>>
>>>>> 1303            optional support for WebMercator datasets
>>>>>
>>>>> 1302            geoSystem is difficult to define and parse, consider
>>>>> alternative approach
>>>>>
>>>>> 1301            check geospatial navigation to see if NavigationInfo
>>>>> modes are sufficient
>>>>>
>>>>> 1300            Consistently unify metadata model for GeoMetadata and
>>>>> HAnimHumanoid info array
>>>>>
>>>>> 1299            Annotation Component deferral
>>>>>
>>>>> 1293            HypersurfaceSensor/MultiTouchSensor for multi-touch
>>>>> environments
>>>>>
>>>>> 1292            numbering of z order of layers in LayerSet
>>>>>
>>>>> 1283            XML encoding: change X3D4 MetadataSet default
>>>>> containerField='value' ?
>>>>>
>>>>> 1281            TwoSidedMaterial deprecation by adding Appearance
>>>>> backMaterial field
>>>>>
>>>>> 1277            Provide displayBBox field on X3DBoundedObject nodes to
>>>>> display bounding boxes, rename bboxDisplay for consistency
>>>>>
>>>>> 1276            name types: whitespace constraints, NMTOKEN and
>>>>> SFString
>>>>>
>>>>> 1275            whether CollisionCollection and RigidBody implement
>>>>> X3DBoundedObject node
>>>>>
>>>>> 1273            https level support requirements should match http
>>>>> level support
>>>>>
>>>>> 1272            glTF import needs to include metadata import
>>>>>
>>>>> 1271            add visible field to X3DBoundedObject
>>>>>
>>>>> 1269            glTF physically based rendering PBR, advanced material
>>>>> textures and lighting
>>>>>
>>>>> 1268            add height and width attributes to root X3D node
>>>>>
>>>>> 1267            Strategies to Improve X3Dv4 Audio and Sound Component
>>>>>
>>>>> 1266            Make RGB and grayscale textures treatment consistent
>>>>>
>>>>> 1265            Text size clarification, relative to baseline
>>>>>
>>>>> 1264            NavigationInfo type TURNTABLE HELICOPTER GAME FREEFLY
>>>>>
>>>>> 1263            Log capability to record event streams
>>>>>
>>>>> 1262            new field /refresh/ for Inline, ImageTexture etc.
>>>>>
>>>>> 1261            PointSet field for Normal node
>>>>>
>>>>> 1259            Scanning profile needed?
>>>>>
>>>>> 1258            Layout component needs to be consistently implemented
>>>>>
>>>>> 1257            Inline allowed to load additional model types
>>>>>
>>>>> 1255            Projective Texture Mapping Component (PTM)
>>>>>
>>>>> 1252            PointProperties node specification;
>>>>> PointSet/LineSet/IndexedLineSet can contain Normal
>>>>>
>>>>> Today Dick and I located a large number of editorial comments from an
>>>>> in-depth review by Roy Walmsley.  We are going through each one-by-one and
>>>>> will elevate any that are functional, rather than simply editorial.
>>>>>
>>>>> Thanks for all scrutiny, feedback and implementation efforts.  Have
>>>>> fun with X3D4!  8)
>>>>>
>>>>> all the best, Don
>>>>> --
>>>>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>>>>> brutzman at nps.edu
>>>>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>>>>  +1.831.656.2149
>>>>> X3D graphics, virtual worlds, navy robotics
>>>>> http://faculty.nps.edu/brutzman
>>>>> _______________________________________________
>>>>> x3d-public mailing list
>>>>> x3d-public at web3d.org
>>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>>
>>>> _______________________________________________
>>>> x3d-public mailing list
>>>> x3d-public at web3d.org
>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>
>>>
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