[x3d-public] Wrong type for default HAnimMotion.channels

John Carlson yottzumm at gmail.com
Sat Jun 20 14:10:00 PDT 2020


I believe that there’s a similar issue with joints? I’m on my back so it’s
it hard to check.

We’ve been through this before.

joints should be sequence<string> or just string?

John

On Sat, Jun 20, 2020 at 3:29 PM John Carlson <yottzumm at gmail.com> wrote:

> Don, also change examples in HAnim 2 standard, if there are any.
>
> Thanks,
>
> John
>
> On Sat, Jun 20, 2020 at 12:47 PM Don Brutzman <brutzman at nps.edu> wrote:
>
>> [added: HAnim working group]
>>
>> Hmmm, I think the comparison reveals a potential flaw in the
>> specifications.
>>
>> On 6/18/2020 11:19 PM, J. Scheurich wrote:> HAnimMotion : X3DChildNode
>>      SFString [in,out] channels         []
>> >
>> > Shouldnt it be
>> > HAnimMotion : X3DChildNode
>> >     SFString [in,out] channels         ""
>>
>> Default value [] corresponds to MFString, default value "" corresponds to
>> SFString.  You've found a mismatch.
>>
>> Investigating further:
>> ===================================================================
>>
>> [1] HAnim Part 2:  Humanoid animation (HAnim) motion data animation
>>      6 HAnim motion data animation using Motion objects
>>      6.3 Data structure of Motion object
>>
>> https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#MotionObject
>>
>>      interface Motion {
>>          string             description      ""
>>          string             channels         ""
>>          sequence<Boolean>  channelsEnabled  []
>>          double             cycleTime
>>          double             elapsedTime
>>          Boolean            enabled          false
>>          int                frameCount       0     [0, ∞)
>>          float              frameDuration    0.1   (0, ∞)
>>          int                frameIncrement   1     (-∞, ∞)
>>          int                frameIndex       0     [0, ∞)
>>          string             joints           ""
>>          integer            loa              -1    [-1,4]
>>          Boolean            loop             false
>>          Boolean            next
>>          Boolean            previous
>>          sequence<float>    values           []   (-∞,∞)
>>      }
>>
>> "The channels field consists of a list, for each joint, of the number of
>> channels for transformation, followed by the transformation type of each
>> channel of data for that joint. Each value shall be separated by a comma
>> and/or one or more spaces. Channels within a given Motion object are
>> enabled by default, unless otherwise indicated by the corresponding Boolean
>> entry in the channelsEnabled field."
>> ===================================================================
>>
>> [2] X3D4 Part 1: Architecture and base components
>>      26 Humanoid Animation (HAnimH-Anim) component
>>      26.3.4 HAnimMotion
>>
>> HAnimMotion : X3DChildNode {
>>    SFString [in,out] channels         []
>>    MFBool   [in,out] channelsEnabled  []
>>    SFTime   [out]    cycleTime
>>    SFString [in,out] description      ""
>>    SFTime   [out]    elapsedTime      (0,∞)
>>    SFBool   [in,out] enabled          TRUE
>>    SFInt32  [out]    frameCount                           [0,∞)
>>    SFTime   [in,out] frameDuration    0.1                 (0,∞)
>>    SFInt32  [in,out] frameIncrement   1                   (-∞,∞)
>>    SFInt32  [in,out] frameIndex       0                   (0,∞)
>>    MFString [in,out] joints           []
>>    SFInt32  [in,out] loa              -1                  [-1,4]
>>    SFBool   [in,out] loop             false
>>    SFNode   [in,out] metadata         NULL
>> [X3DMetadataObject]
>>    SFBool   [in]     next
>>    SFBool   [in]     previous
>>    MFFloat  [in,out] values           []                  (-∞,∞)
>> }
>> ===================================================================
>>
>> The HAnim2 specification is the governing reference.
>>
>> It appears crystal clear that the channels field is a list.
>>
>> Therefore you have found an important error - great work!  As remedy, we
>> should have the following interface definitions:
>>
>> HAnim2 change:
>>
>>          string             channels         ""
>> to
>>          sequence<string>   channels         ""
>>
>> and corresponding X3D4 change:
>>
>>          SFString [in,out]  channels         []
>> to
>>          MFString [in,out]  channels         []
>>
>> Meanwhile it looks like the corresponding channelsEnabled field is
>> properly defined, and having both fields (channels and channelsEnabled) as
>> matching list/MF array types simplifies implementation considerably.
>>
>> Looking forward to review and confirmation, improvement and resolution.
>> Have entered a pair of Mantis issues needed to correct each specification:
>>
>> [3] Mantis 1311: Incorrect type defined for HAnimMotion channels field in
>> HAnim2
>>      https://www.web3d.org/member-only/mantis/view.php?id=1311
>>
>> [4] Mantis 1312: Mismatched type defined for HAnimMotion channels field
>> in X3D4
>>      https://www.web3d.org/member-only/mantis/view.php?id=1312
>>
>> As ever, we continue review discussion of issues on mailing lists, and
>> the specification editors use Mantis issue to track consensus and
>> resolution of changes.
>>
>> Thanks for reporting this problem.  Good luck with further
>> implementation/evaluation efforts (of cool content!) to confirm/improve the
>> HAnim2 and X3D4 specifications.
>>
>> all the best, Don
>> --
>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>  +1.831.656.2149
>> X3D graphics, virtual worlds, navy robotics
>> http://faculty.nps.edu/brutzman
>>
>
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