[x3d-public] X3D APIS for Qt, Python, ECMAScript

John Carlson yottzumm at gmail.com
Mon Mar 2 11:18:15 PST 2020


Here is X3DTSSAIL:

https://coderextreme.net/X3DTSSAIL.zip

Does this satisfy the desire for ECMAscript, or do we want a native JSON
scenegraph?   Can we add it to X3DJSAIL?   We should be able to extract
JSON and parse JSON already?   I think?   Do you need examples?

I will spend some time looking at x3d.py generation.

John

On Mon, Mar 2, 2020 at 8:44 AM Don Brutzman <brutzman at nps.edu> wrote:

> Hi John.  Can we meet via phone some time this week to discuss?  Happy to
> learn more and support as able.
>
> 1. X3D Unified Object Model (X3DUOM) is a thorough representation of X3D
> scene graph.  If something needs to be added, can consider that.
>
> Qt is cross platform, seems to have C++ innards similar to primary python
> distribution.
>
> I found your work as follows but not sure what to do with it:
>
> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/python/examples/gui.py
>
> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/python/examples/gui.x3d
>
> Wondering what the project's primary goal is, writing a new LGPL X3D scene
> editor in Qt?  Or nonrendering API X3DQtSAIL?
>
> Or perhaps you are thinking of something that adds X3D to the following
> project?
>
> * The Future of Qt 3D
>    https://www.qt.io/blog/the-future-of-qt-3d
>
> * Qt 3D Studio 2.6 Released
>    https://www.qt.io/blog/qt-3d-studio-2.6-released
>
> * Qt 3D Studio Manual
>    https://doc.qt.io/qt3dstudio/index.html
>    https://doc.qt.io/qt3dstudio/3d-assets.html
>    https://doc.qt.io/qt3dstudio/graphics.html
>
> ---
>
> 2. Python concern: shouldn't your new work be a separate project to avoid
> creating problems and synchronization difficulties in the current project
> in the /stylesheets/python directory.  This would let x3d.py evolve without
> unintended clobbers emerging in the future.
>
> Am also thinking we should finally rename the X3D Python Package to
> X3DPSAIL, matching X3DJSAIL both in acronym and concept since it already
> matches in functionality.  Probably long overdue.  We also now have time to
> write a paper for Web3D 2020 since the conference was postponed to November.
>
> ---
>
> 3. Next: also had a old+new idea to consider following recent discussion
> with Katie Unger of Synergy Software Design (cc:ed).  What if we used
> X3DUOM and autogenerated an ECMAScript SAI for X3D called X3DESAIL that
> patterned X3D scene graph accessors following your X3DJSONLD patterns, was
> primarily oriented towards Node.js, and also added utility methods
> facilitating use in combination with X3DOM X_ITE and Three.js.  That
> harmonization might be something widely useful.
>
> TIA for your efforts, as always best wishes for your work.
>
> v/r Don
>
>
> On 3/1/2020 3:02 PM, John Carlson wrote:
> > I have added gui.x3d and gui.py as examples of translating Qt Designer
> XML (I think) to "X3D"-like python.  This is after a "roll my own"
> xmltopy.py.  There's still a lot of work to do, namely, we need to add some
> text node processing to X3dToPython.xslt.   We probably want to create a
> RpgToPython.xslt for that.
> >
> > I also added a build target for gui.py.
> >
> > Ideally, either Jeff or I will write the RpgToPython.xslt and
> associated RPGuomToRpgPythonPackage.xslt.
> >
> > Any inputs everyone has are welcome, especially in the realm of creating
> a user friendly editor for RPGUOM like Qt Designer/WxFormBuilder.
> >
> > Code is found here on sourceforge:
> >
> > x3d-code/www.web3d.org/x3d/stylesheets/python <
> http://www.web3d.org/x3d/stylesheets/python>
> >
> > Thanks for all the contributions that made this project even possible!
> >
> > John
> >
> >
> >
> > If someone wants to contribute XMLSchemas or X3DUOM-like unified object
> models which support Qt Designer and/or RPG object model, they would be
> most welcome.
> >
> > I'll probably be working on an RPGUOM next.
> >
> > John
>
> all the best, Don
> --
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
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