[x3d-public] New nodes, objects for X3DUOM/X3D-Edit

Joseph D Williams joedwil at earthlink.net
Thu Mar 5 13:18:29 PST 2020


I can see where some of these could be used in hanim
Joe

From: John Carlson
Sent: Monday, March 2, 2020 7:42 PM
To: X3D Graphics public mailing list
Subject: [x3d-public] New nodes, objects for X3DUOM/X3D-Edit

Here are the types of nodes I'd like to put into X3DUOM, add to X3D-Edit:
    "Card",
    "Skill",
    "Role",
    "Gender",
    "Species",
    "Side",
    "Inventory",
    "Cache",
    "Weather",
    "Vendor",
    "Illness"

But actually, I would probably like to make PROTOs out of them, so they wouldn't have be in the standard.

Once in X3D-Edit as PROTOs, can I easily select PROTO instances from a Palette and insert them into the scenegraph hierarchy? Can I effectively hide the XML, and only provide a node hierarchy, a 3D window and a property/attribute editor?

Thanks!

John

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20200305/ee261813/attachment.html>


More information about the x3d-public mailing list