[x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter

John Carlson yottzumm at gmail.com
Wed Mar 25 19:01:12 PDT 2020


Michalis, I attempted to convert a V2.0 VRML file (but .x3dv) to a V3.0
Classic VRML file.

When lightly scanning the file, I discovered the egregious use of the same
value for various DEFs, up to 80 occurences in some cases.

I suggest you look into this.  If you need files, let me know.  I will try
conversion to wrl to XML next.

grep DEF AnnexAD2.x3dv | sed 's/.*DEF/DEF/' |sed 's/\(DEF [^ ]*\)
.*/\1/'|sort|uniq -c|sort
[snip]
     28 DEF hanim_r_index_middle
     28 DEF hanim_r_middle_middle
     28 DEF hanim_r_pinky_middle
     28 DEF hanim_r_ring_middle
     28 DEF hanim_r_thumb_distal
     28 DEF hanim_skull
     29 DEF hanim_l_gonion
     29 DEF hanim_l_index_distal
     29 DEF hanim_l_infraorbitale
     29 DEF hanim_l_middle_distal
     29 DEF hanim_l_pinky_distal
     29 DEF hanim_l_ring_distal
     29 DEF hanim_l_thumb_distal_tip
     29 DEF hanim_l_tragion
     29 DEF hanim_nuchale
     29 DEF hanim_r_gonion
     29 DEF hanim_r_index_distal
     29 DEF hanim_r_infraorbitale
     29 DEF hanim_r_middle_distal
     29 DEF hanim_r_pinky_distal
     29 DEF hanim_r_ring_distal
     29 DEF hanim_r_thumb_distal_tip
     29 DEF hanim_r_tragion
     29 DEF hanim_sellion
     29 DEF hanim_skull_tip
     29 DEF hanim_supramenton
     30 DEF hanim_l_dactylion
     30 DEF hanim_l_index_distal_tip
     30 DEF hanim_l_middle_distal_tip
     30 DEF hanim_l_pinky_distal_tip
     30 DEF hanim_l_ring_distal_tip
     30 DEF hanim_r_dactylion
     30 DEF hanim_r_index_distal_tip
     30 DEF hanim_r_middle_distal_tip
     30 DEF hanim_r_pinky_distal_tip
     30 DEF hanim_r_ring_distal_tip
     58 DEF hanim_l_eyeball
     58 DEF hanim_r_eyeball
     80 DEF hanim_l_index_proximal
     80 DEF hanim_r_index_proximal

Y

On Thu, Jan 9, 2020 at 4:57 PM Michalis Kamburelis <michalis.kambi at gmail.com>
wrote:

> Hi,
>
> I made an online converter on:
>
>   https://castle-engine.io/convert.php
>
> It allows to
>
> - Convert from any format supported by Castle Game Engine (glTF, X3D,
> VRML, Wavefront OBJ, STL, Collada, 3DS, MD3, Spine JSON, see
> https://castle-engine.io/creating_data_model_formats.php ).
>
> - ... into X3D, in XML or Classic (VRML) encoding.
>
> It's free to use for everyone.
>
> Underneath, it uses tovrmlx3d (command-line application distributed
> together with view3dscene, see
> https://castle-engine.io/view3dscene.php#section_converting for docs,
> and get the very latest version from
> http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/ ). If you would
> like to integrate this conversion into your own pipeline (e.g. to run
> some tests or conversions in batch mode), I recommend downloading and
> using tovrmlx3d directly, it's a simple application :)
>
> More information on the tool page https://castle-engine.io/convert.php .
>
> Please give it a shot :) All the comments are welcome!
>
> Regards,
> Michalis
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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